<?xml version="1.0"?>
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		<id>http://dbbd.sg/wiki/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>Wikicliki - New pages [en]</title>
		<link rel="self" type="application/atom+xml" href="http://dbbd.sg/wiki/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages"/>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Special:NewPages"/>
		<updated>2026-07-30T03:34:07Z</updated>
		<subtitle>From Wikicliki</subtitle>
		<generator>MediaWiki 1.27.4</generator>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Metaverse</id>
		<title>Metaverse</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Metaverse"/>
				<updated>2023-03-14T12:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;In Science Fiction, the metaverse refers to the hypothetical idea of a single universal immersive virtual world accessible through virtual reality headsets. In practice, the m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Science Fiction, the metaverse refers to the hypothetical idea of a single universal immersive virtual world accessible through virtual reality headsets.&lt;br /&gt;
In practice, the metaverse has come to refer to a network of social virtual worlds. I would argue that Second Life and VRChat are the preeminent examples of metaverses with significant user bases.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Virtual_Reality</id>
		<title>Virtual Reality</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Virtual_Reality"/>
				<updated>2023-03-14T12:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Virtual Reality refers specifically to computer generated environments that are presented using head mounted displays to give an immersive experience of a virtual world&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Reality refers specifically to computer generated environments that are presented using head mounted displays to give an immersive experience of a virtual world&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Virtual_Art</id>
		<title>Virtual Art</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Virtual_Art"/>
				<updated>2023-03-14T12:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Virtual Art refers to art which is virtualised or uses some kind of immersive technologies. The term includes a huge range of virtualised and immersive mediums, such as older...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Art refers to art which is virtualised or uses some kind of immersive technologies. The term includes a huge range of virtualised and immersive mediums, such as older “expanded cinema” technologies and virtual worlds like Second Life which are not played on a VR headset.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Immersive_Technologies</id>
		<title>Immersive Technologies</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Immersive_Technologies"/>
				<updated>2023-03-14T12:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Technologies which allow for the production of immersive experience. This can range from elaborate immersive exhibition designs, stereoscopic lenses, spatial sound systems, ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technologies which allow for the production of immersive experience. This can range from elaborate immersive exhibition designs, stereoscopic lenses, spatial sound systems, tactile and haptic feedback, to head-mounted displays for virtual reality.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Visual_Technologies</id>
		<title>Visual Technologies</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Visual_Technologies"/>
				<updated>2023-03-14T12:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Technologies that allow for visual representation. This refers to the technical skill and equipment required for a wide range mediums that use technologies - such as photograp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technologies that allow for visual representation. This refers to the technical skill and equipment required for a wide range mediums that use technologies - such as photography, cinema, video games, etc.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Video_Game</id>
		<title>Video Game</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Video_Game"/>
				<updated>2023-03-14T12:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;A video game is an electronic game that uses an input device such as a keyboard or controller to generate audiovisual feedback. Video games are usually defined based on their...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A video game is an electronic game that uses an input device such as a keyboard or controller to generate audiovisual feedback. Video games are usually defined based on their platforms:&lt;br /&gt;
&lt;br /&gt;
* Arcade video game&lt;br /&gt;
* Home consoles like Playstation/Xbox&lt;br /&gt;
* Handheld console like Nintendo Switch/Steam deck.&lt;br /&gt;
* Computer games for PC/Mac&lt;br /&gt;
* Mobile games for Android/iOS&lt;br /&gt;
* Browser-based games using different programming platforms like flash/java&lt;br /&gt;
* Virtual Reality games using head mounted display systems such as Meta Quest 2, Valve Index,  Pico Neo Eye 2, HTC Vive. etc - which can be further divided into tethered/non-tethered systems and also divided into PC or Mobile processor systems&lt;br /&gt;
&lt;br /&gt;
Video games may also be categorised based on genres such as Platformer, Shooter, Survival, Rhythm, Puzzle, Narrative, Interactive Movie.&lt;br /&gt;
&lt;br /&gt;
As the definition of a “video game” is very wide, this term may not be the most useful.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Game_Engine</id>
		<title>Game Engine</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Game_Engine"/>
				<updated>2023-03-14T12:03:43Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;A game engine is a software framework for the development of video and computer games such as Unity or Unreal Engine.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is a software framework for the development of video and computer games such as Unity or Unreal Engine.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Embodied_Cognition</id>
		<title>Embodied Cognition</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Embodied_Cognition"/>
				<updated>2023-03-14T12:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Embodied cognition is the theory that human cognition of how we understand the world is shaped by aspects of our body and what we use to interact with the world.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Embodied cognition is the theory that human cognition of how we understand the world is shaped by aspects of our body and what we use to interact with the world.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Embodiment</id>
		<title>Embodiment</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Embodiment"/>
				<updated>2023-03-14T12:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Embodiment is the perception of being inside a body and having the ability to control the body and that it belongs to us. This could be in terms of how the virtual body become...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Embodiment is the perception of being inside a body and having the ability to control the body and that it belongs to us. This could be in terms of how the virtual body becomes a substitute for our real body, or how it extends or limits our real body in the virtual world.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Immersion</id>
		<title>Immersion</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Immersion"/>
				<updated>2023-03-14T12:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Immersion is the perception of being physically present in the world, even if it is a virtual and non-physical world. For example, this perception can be created by just visua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Immersion is the perception of being physically present in the world, even if it is a virtual and non-physical world. For example, this perception can be created by just visual immersion in the VR headset, but also through spatial sound and other stimuli in the environment.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Spatial_Theory</id>
		<title>Spatial Theory</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Spatial_Theory"/>
				<updated>2023-03-14T12:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;A broad term I am using to describe critical theories about space, usually of a neo-marxist postmodern nature, which I wish to use in this thesis.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A broad term I am using to describe critical theories about space, usually of a neo-marxist postmodern nature, which I wish to use in this thesis.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Spatial_Turn</id>
		<title>Spatial Turn</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Spatial_Turn"/>
				<updated>2023-03-14T12:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;A “spatial turn” in the arts and humanities has been observed by many scholars, which means that space has become the lens through which we understand the world. Eg: throu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A “spatial turn” in the arts and humanities has been observed by many scholars, which means that space has become the lens through which we understand the world. Eg: through the work of neo-marxist and postmodern theorists such as Lefebvre, Jameson, and Foucault.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Situationism</id>
		<title>Situationism</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Situationism"/>
				<updated>2023-03-14T12:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;A term coined in 1945 at the founding of the Situationist International - which has roots in libertarian marxism and avant-garde art (dadaism, surrealism). The key concepts of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A term coined in 1945 at the founding of the Situationist International - which has roots in libertarian marxism and avant-garde art (dadaism, surrealism). The key concepts of the “situation” was that it could be a tool for the liberation of everyday life. &lt;br /&gt;
Other key concepts: Derive, Spectacle.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Psychogeography</id>
		<title>Psychogeography</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Psychogeography"/>
				<updated>2023-03-14T12:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;A term coined by the Marxist theorist Guy Debord to explore how different places make us feel and behave. Originally inspired by Baudelaire’s concept of the flaneur - an urb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A term coined by the Marxist theorist Guy Debord to explore how different places make us feel and behave. Originally inspired by Baudelaire’s concept of the flaneur - an urban wanderer. Walter Benjamin, in his writing on Baudelaire, described the flâneur as the essential figure of the modern urban spectator.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://dbbd.sg/wiki/index.php?title=Artistic_Practice</id>
		<title>Artistic Practice</title>
		<link rel="alternate" type="text/html" href="http://dbbd.sg/wiki/index.php?title=Artistic_Practice"/>
				<updated>2023-03-14T12:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;Artistic practice refers to the ways in which an artist goes about making a work, in terms of the tools, skills, physical activities, and also the concepts, ideology, and hist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artistic practice refers to the ways in which an artist goes about making a work, in terms of the tools, skills, physical activities, and also the concepts, ideology, and historical lineage to which the artist and their audience perceives their work fitting into.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	</feed>