Difference between revisions of "Actionscript"

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(event based execution)
(event based execution)
Line 68: Line 68:
  
 
for example:
 
for example:
<pre>skaGirl.onRelease = dirtyskanking;         // the object named skaGirl will dirtyskank when mouse is released
+
<pre>skaGirl.onRelease = dirtyskanking;           // the object named skaGirl will dirtyskank when mouse is released
  
 
function dirtyskanking () {
 
function dirtyskanking () {

Revision as of 12:46, 16 June 2008

actionscript, that infuriatingly intractable marshmellow fluff... so far i have only understood the most basic of concepts, but now i will try to learn it well.

trace

var message = "Hi there";
trace (message);                                    // prints "Hi there"
var message = "yellow";
trace ("big " + message + " truck");                // prints "big yellow truck"

conditionals

var message = "yellow";
trace ("big " + message + " truck");                // prints "big yellow truck"
if (message == "yellow") {
trace ("yes, i did say big yellow truck.");        // prints "yes, i did say big yellow truck"
}

loops

this sequence...
trace (101);
trace (102);
trace (103);
trace (104);
trace (105);
is equal to:
var x = 101;
trace (x);
x = x + 1;
trace (x);
x = x + 1;
trace (x);
x = x + 1;
trace (x);
x = x + 1;
trace (x);
is also equal to:
var x = 101;
while (x <= 105) {     // as long as x is less than 105...
trace (x);
x = x + 1;           // ...continue to trace x but add one each time
}
they all print:
101
102
103
104
105

functions

sample:

function area(height, width){
return height * width;
}
area1 = area(10,15);
area2 = area(10,20);
area3 = area(10,20);

event based execution

someObject.onSomeEvent = someFunction;

for example:

skaGirl.onRelease = dirtyskanking;            // the object named skaGirl will dirtyskank when mouse is released

function dirtyskanking () {
this._parent._rotation = 360;                     // defines the rotation of the dirtyskanking.
}

sample

quiz

button1.onRelease = function () {         // on pressing button 1
this._parent.q1answer = 1;                // assigning 1 to q1 answer
this._parent.gotoAndStop("q2")            // after which we go to frame labelled as q2
}

if (q1answer == 3) {                      //  if answer was right
  totalCorrect = totalCorrect++;          //  increase number of total correct qns by one
}

tips

  • use frame labels rather than frame numbers. a starting frame could be init.

See Also