Difference between revisions of "Actionscript"

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*[http://moock.org/lectures/groundUpAS3/ Moock's Actionscript 3.0 from the Ground Up]
 
*[http://moock.org/lectures/groundUpAS3/ Moock's Actionscript 3.0 from the Ground Up]
  
 +
*http://www.kirupa.com/developer/actionscript/spring.htm
 +
*http://www.bit-101.com/tutorials/elasticity.html
  
  

Revision as of 14:49, 8 September 2008

actionscript, that infuriatingly intractable marshmellow fluff... so far i have only understood the most basic of concepts, but now i will try to learn it well.


code hinting suffixes/names

to keep in good form you should keep to these common suffixes so that any programmer can read your code easily without finding it utterly incomprehensible.

variables:

  • must start with letters, underscore or dollarsign.
  • no hyphens or other punctuation besides the underscore.
  • cannot start with a number.
  • are case-insensitive, but keep it constant or you might get confused
  • xxx_str // means the variable contains a string
  • xxx_arr // means the variable contains an array

conditionals

var message = "yellow";
trace ("big " + message + " truck");                // prints "big yellow truck"
if (message == "yellow") {
trace ("yes, i did say big yellow truck.");        // prints "yes, i did say big yellow truck"
}
= assigning value
== comparing values

loops

this sequence...
trace (101);
trace (102);
trace (103);
trace (104);
trace (105);
is equal to:
var x = 101;
trace (x);
x = x + 1;
trace (x);
x = x + 1;
trace (x);
x = x + 1;
trace (x);
x = x + 1;
trace (x);
is also equal to:
var x = 101;
while (x <= 105) {     // as long as x is less than 105...
trace (x);
x = x + 1;           // ...continue to trace x but add one each time
}
they all print:
101
102
103
104
105

functions

sample:

function area(height, width){
return height * width;
}
area1 = area(10,15);
area2 = area(10,20);
area3 = area(10,20);

event based execution

someObject.onSomeEvent = someFunction;

for example:

skaGirl.onRelease = dirtyskanking;            // the object named skaGirl will dirtyskank when mouse is released

function dirtyskanking () {
this._parent._rotation = 360;                     // defines the rotation of the dirtyskanking.
}

sample

quiz

button1.onRelease = function () {         // on pressing button 1
this._parent.q1answer = 1;                // assigning 1 to q1 answer
this._parent.gotoAndStop("q2")            // after which we go to frame labelled as q2
}

if (q1answer == 3) {                      //  if answer was right
  totalCorrect = totalCorrect++;          //  increase number of total correct qns by one
}

confused about root, this, and parent? so am i!

this piece of code would work ON a frame on the main stage, one_mc being an object onnit.

function T1over() {
	_root.one_mc.gotoAndStop(2);
	getURL('javascript:modifyT1();');
}

_root.one_mc.onRollOver = T1over;

actionscript and javascript

tips

  • use frame labels rather than frame numbers. you could call a starting frame "init".
  • dont use too many functions

See Also