Actionscript 2 Sandbox

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Revision as of 15:56, 19 June 2008 by 85.8.189.160 (talk)

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the readable stuff is at the Actionscript page, the sandbox is the-messing-around-with-snippets-section.

#include "filename.as"          // includes the .as file at runtime (must be in same folder as .fla)


        /*  CONDITIONALS  */

var message = "yellow";                         // the equal sign assigns values to variables
trace ("big " + message + " truck");            // prints "big yellow truck"
if (message == "yellow") {                      // the double equal sign checks to see if variables are equal
trace ("yes, i did say big yellow truck.");     // prints "yes, i did say big yellow truck"
trace (typeof message);                         // prints "string"
var x = a;                                      // prints "number"
trace (typeof a)
}

var x = 1;
while (x <= 5) {                // as long as x is less than 5...
trace (x);                      // return 1 in output
x = x + 1;                      // return 2 3 4 5 in output
}


        /* BUTTONS IN A QUIZ */

button1.onRelease = function () {         // on pressing button 1
this._parent.q1answer = 1;                // assigning 1 to q1 answer
this._parent.gotoAndStop("q2")            // after which we go to frame labelled as q2
}
if (q1answer == 3) {                      //  if answer was right
  totalCorrect = totalCorrect++;          //  increase number of total correct qns by one
}                                         //    you could even do something like
                                          //    if ( 3 < 300 ) { do something }
                                          //    if ( "a" < "z" ) { do something }
                                          //
     

        /* FUNCTIONS IN DIFFERENT LAYERS/SCENES */

function T1over() {                             // this code is placed on main stage
        _root.one_mc.gotoAndStop(2);            // but refers to a one_mc on the stage
        getURL('javascript:modifyT1();');
}

_root.one_mc.onRollOver = T1over;               // this would be same

on (rollOver) {                                 // this placed on one_mc
        gotoAndStop(2);                         // is the same as above
        getURL('javascript:modifyT1();');       // OPTIONALLY use frame labels instead of frame no.
}

        /*  ROTATION  */
        
on (rollOver) {
        this._rotation = + 45;          // Values from 0 to 180 represent clockwise rotation;
}                                       // values from 0 to -180 represent counterclockwise rotation


        /* LOADING IMAGES IN */
        
this.createEmptyMovieClip("image_mc", 1);       // to create a dynamically created mc
image_mc.loadMovie("giraffe.jpg");              // mc loads an image

image_mc.removeMovieClip();                     // to remove the dynamically created mc


        /* CREATING TEXT FIELDS */
        
var score = 99;
this.createTextField("score_txt", 1, 150, 200, 200, 20);
score_txt.text = "  "+score+" points";  // prints 99 points in score_txt field
score_txt.textColor = 0xFF0000;                        // text color is red

                                // myMovieClip.createTextField (instanceName,depth,x,y,width,height)
                                //        instanceName  A string that identifies the instance name of the new text field.
                                //        x An integer that specifies the x coordinate of the new text field.
                                //        y An integer that specifies the y coordinate of the new text field.
                                
myFormat.underline  = true;
myFormat.Color = 0xFF0000;                  // alternatively, score_txt.textColor also works
myFormat.bold = true;
myFormat.size = 16;
myFormat.font = "Georgia";                  // if you choose to set a font, make sure you include dummy field offstage
                                            // which uses your font, has font embedding turned on (character)
                                            // and if you use bold/italic/regular variation you must include each type
                                            
score_txt.setTextFormat(myFormat);          // applies format to all of score_txt
score_txt.setTextFormat(12, 27, myFormat);  // applies format to only the 12-27th character in score_txt. HARDCORE....


this.createTextField("more_txt", 1, 180, 250, 200, 20);
more_txt.html = true;                                           // creating a dynamic (highlightable) txtfield
more_txt.htmlText = "look its a
<font color='#00ccff'><u>                                       // you will have to format it all in html
<a href='http://www.sg'>link</a>
</u></font>";

        /* LEARNING HOW TO DRAW */

_root.lineStyle(1, 0x000000, 50);                        // line-thickness, colour, opacity
_root.moveTo(50, 100);                                                // cross hatch drawing
_root.lineTo(200, 100);                                                // first number is the horizontal value
_root.moveTo(50, 150);                                                // second number is the vertical value
_root.lineTo(200, 150);
_root.moveTo(150, 50);
_root.lineTo(150, 200);
_root.moveTo(100, 50);
_root.lineTo(100, 200);

_root.lineStyle(5, 0x000000, 20);                        // drawing a square
_root.moveTo(50, 50);
_root.lineTo(200, 50);
_root.lineTo(200, 200);
_root.lineTo(50, 200);
_root.lineTo(50, 50);

_root.lineStyle(10, 0x000000, 100);           // drawing a deformed circley thing with a fill.
                                              // note: to have no border, omit linestyle
_root.moveTo(125, 50);                        // move starting point from 0,0 to elsewhere
_root.beginFill(0x888888, 50);                // add a fill of 50% opacity. can
_root.curveTo(200,50, 200,125);               // _root.curveTo(controlX, controlY, anchorX, anchorY);
_root.curveTo(200,200, 125,200);
_root.curveTo(50,200, 50,125);
_root.curveTo(50,50, 125,50);
_root.endFill


        /* drawing program */

_root.createEmptyMovieClip("line",1);

_root.onMouseDown = function() {
line.moveTo(_xmouse,_ymouse);
line.lineStyle(1,0x000000,100);

this.onMouseMove = function() {
line.lineTo(_xmouse,_ymouse);
updateAfterEvent();
}
}


        /* Loading external swfs */

stop();                                         // place this on the frame where you want to stop 
container_mc.loadMovie('filename.swf');         // create blank container_mc at 0,0