Difference between revisions of "Blender"

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(Created page with "* shortcuts are everything * right-click to select * “A” to toggle selections after you selected something * middle mouse button to pull and tumble view * middle mouse but...")
 
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* in properties panel - ADD BACKGROUND IMAGE - if you put it in TOP, you can only see it in TOP ORTHO. make sure your VIEW is for THAT WINDOW and the background image are all for the same window. You might have multiple windows open.
 
* in properties panel - ADD BACKGROUND IMAGE - if you put it in TOP, you can only see it in TOP ORTHO. make sure your VIEW is for THAT WINDOW and the background image are all for the same window. You might have multiple windows open.
 
* You cannot go into edit mode without selecting an object first.
 
* You cannot go into edit mode without selecting an object first.
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== my first spoon ==
  
 
[[File:myfirstblenderspoon.png|800px]]
 
[[File:myfirstblenderspoon.png|800px]]
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[[File:myfirstblenderspoon_bg.png|800px]]
  
 
UVs are included in OBJ export, theres an option to triangulate and include normals in the export options
 
UVs are included in OBJ export, theres an option to triangulate and include normals in the export options

Revision as of 21:59, 28 December 2015

  • shortcuts are everything
  • right-click to select
  • “A” to toggle selections after you selected something
  • middle mouse button to pull and tumble view
  • middle mouse button + control to pan horizontal
  • middle mouse button + shift to pan vertical
  • middle mouse button to zoom in and out (note that close range may be slow)
  • SHIFT-A to call up Add Primitives panel. UGHHHH!
  • N - calls up Properties panel
  • in properties panel - ADD BACKGROUND IMAGE - if you put it in TOP, you can only see it in TOP ORTHO. make sure your VIEW is for THAT WINDOW and the background image are all for the same window. You might have multiple windows open.
  • You cannot go into edit mode without selecting an object first.

my first spoon

Myfirstblenderspoon.png

Myfirstblenderspoon bg.png

UVs are included in OBJ export, theres an option to triangulate and include normals in the export options


io_three