Difference between revisions of "Blender"

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(Interface: Modes and Shortcuts)
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== Views ==
 
== Views ==
 
=== Modes ===
 
=== Modes ===
 +
=== Shortcuts ===
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! Extension
 +
! Accesskey name
 +
! Keyboard key
 +
|-
 +
| Education Program
 +
| accesskey-ep-form-save
 +
| s
 +
|-
 +
| Education Program
 +
| accesskey-ep-edit-institution
 +
| e
 +
|}
 +
  
=== Shortcuts ===
 
 
== Editing Objects ==
 
== Editing Objects ==
 
=== Selecting Objects ===
 
=== Selecting Objects ===

Revision as of 06:22, 20 November 2016

This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).

More elaboration on specific things:


Interface: Modes and Shortcuts

Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.

Keyboard

If you have a laptop without dedicated numpad go to Blender

Numpad.png

Mouse

You should get a mouse with 3 buttons.

Emulatemouse.png

If you select this, you can simulate the middle mouse button if you press the Alt key while using your left mouse button.

Views

Modes

Shortcuts

Extension Accesskey name Keyboard key
Education Program accesskey-ep-form-save s
Education Program accesskey-ep-edit-institution e


Editing Objects

Selecting Objects

Transforming Objects

Moving Objects

Adding and Removing Objects

Modifiers

Blender Modifiers


Materials

UV Unwrapping

Lighting

Camera

Render