Blender

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This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).

More elaboration on specific things:

Interface

Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.

Keyboard

Numpad.png
If you have a laptop without dedicated numpad go to Blender User Preferences > Input.

The shortcut for Blender User Preferences is Cmd , Alternative - https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/3D_Navigation Virtual numpad emulator which appears in the Tool Shelf presenting a simple clear layout.

Mouse

You should get a mouse with 3 buttons.

Emulatemouse.png

If you select this, you can simulate the middle mouse button if you press the Alt key while using your left mouse button.


Cursor

Blender snapmenu.png Snap Menu Shift-S

Views

Modes

Shortcuts

head1 head2 head3
A accesskey-ep-form-save s
B accesskey-ep-edit-institution e

Editing Objects

Selecting Objects

Transforming Objects

Moving Objects

Adding and Removing Objects

Modifiers

Blender Modifiers


Materials

UV Unwrapping

Lighting

Camera

Render