Blender

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Revision as of 12:25, 20 November 2016 by WikiSysop (talk | contribs) (Interface)

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This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).

More elaboration on specific things:

Interface

It is best to use Blender on a computer with a numpad and a three-button mouse, as many functions are best accessed using Shortcuts, and all 3 buttons of your mouse will be used.

Keyboard

  • If you have a laptop without dedicated numpad go to Blender User Preferences > Input.
  • Blender User Preferences SHORTCUT is Cmd ,

Numpad.png

  • Alternatives: If you don't like emulating the numpad in this way, there are also alternative methods of accessing those shortcuts, such as by installing scripts such as this 3D_Navigation virtual numpad emulator which will show additional button options in the Tools section.

Mouse

  • If you don't have a 3 button mouse, go to Blender User Preferences > Input.
  • Blender User Preferences SHORTCUT is Cmd ,

Emulatemouse.png

  • Selecting 'emulate mouse' will mean that you can simulate the middle mouse button if you press the Alt key while using the left mouse button.
  • But please get a three-button mouse.

Cursor

Blender snapmenu.png Snap Menu Shift-S

Views

Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.

Modes

Shortcuts

head1 head2 head3
A accesskey-ep-form-save s
B accesskey-ep-edit-institution e

Editing Objects

Selecting Objects

Transforming Objects

Moving Objects

Adding and Removing Objects

Modifiers

Blender Modifiers


Materials

UV Unwrapping

Lighting

Camera

Render