Blender

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Revision as of 06:40, 20 November 2016 by WikiSysop (talk | contribs) (Interface: Modes and Shortcuts)

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This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).

More elaboration on specific things:


Interface: Modes and Shortcuts

Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.

Keyboard

If you have a laptop without dedicated numpad go to Blender User Preferences Cmd + , Input

Numpad.png

Mouse

You should get a mouse with 3 buttons.

Emulatemouse.png

If you select this, you can simulate the middle mouse button if you press the Alt key while using your left mouse button.

Views

Modes

Shortcuts

head1 head2 head3
A accesskey-ep-form-save s
B accesskey-ep-edit-institution e

Editing Objects

Selecting Objects

Transforming Objects

Moving Objects

Adding and Removing Objects

Modifiers

Blender Modifiers


Materials

UV Unwrapping

Lighting

Camera

Render