Difference between revisions of "Blender"

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{| class="wikitable sortable"
 
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! Extension
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! head1
! Accesskey name
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! head2
! Keyboard key
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! head3
 
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| Education Program
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| accesskey-ep-form-save
 
| accesskey-ep-form-save
 
| s
 
| s
 
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| accesskey-ep-edit-institution
 
| accesskey-ep-edit-institution
 
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== Editing Objects ==
 
== Editing Objects ==

Revision as of 06:23, 20 November 2016

This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).

More elaboration on specific things:


Interface: Modes and Shortcuts

Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.

Keyboard

If you have a laptop without dedicated numpad go to Blender

Numpad.png

Mouse

You should get a mouse with 3 buttons.

Emulatemouse.png

If you select this, you can simulate the middle mouse button if you press the Alt key while using your left mouse button.

Views

Modes

Shortcuts

head1 head2 head3
A accesskey-ep-form-save s
B accesskey-ep-edit-institution e

Editing Objects

Selecting Objects

Transforming Objects

Moving Objects

Adding and Removing Objects

Modifiers

Blender Modifiers


Materials

UV Unwrapping

Lighting

Camera

Render