Difference between revisions of "Blender"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | ! | + | ! head1 |
− | ! | + | ! head2 |
− | ! | + | ! head3 |
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− | | | + | | A |
| accesskey-ep-form-save | | accesskey-ep-form-save | ||
| s | | s | ||
|- | |- | ||
− | | | + | | B |
| accesskey-ep-edit-institution | | accesskey-ep-edit-institution | ||
| e | | e | ||
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== Editing Objects == | == Editing Objects == |
Revision as of 06:23, 20 November 2016
This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).
More elaboration on specific things:
Contents
Interface: Modes and Shortcuts
Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.
Keyboard
If you have a laptop without dedicated numpad go to Blender
Mouse
You should get a mouse with 3 buttons.
If you select this, you can simulate the middle mouse button if you press the Alt key while using your left mouse button.
Views
Modes
Shortcuts
head1 | head2 | head3 |
---|---|---|
A | accesskey-ep-form-save | s |
B | accesskey-ep-edit-institution | e |
Editing Objects
Selecting Objects
Transforming Objects
Moving Objects
Adding and Removing Objects
Modifiers