This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).
More elaboration on specific things:
Firstly, it would make life easier if you used a laptop with a numpad and a three-button mouse, as many functions are best accessed using Shortcuts, and all 3 buttons of your mouse will be used.
- If you have a laptop without dedicated numpad go to Blender User Preferences > Input.
- Blender User Preferences SHORTCUT is
Alternative - https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/3D_Navigation Virtual numpad emulator which appears in the Tool Shelf presenting a simple clear layout.
You should get a mouse with 3 buttons.
If you select this, you can simulate the middle mouse button if you press the
Alt key while using your left mouse button.
Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.
Adding and Removing Objects