NTU ADM DM

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This is a quick reference of the DM modules at NTU ADM for my own reference.

http://www.ntu.edu.sg/ohr/CareerOpportunities/CurrentOpenings/FacultyOpenings/ADM/Pages/index.aspx

Source: NTU ADM Course Content

DM2000 Interactive I

To deliver to students a practice-based understanding of the design and construction of interactive media. To give students a broad overview of the range of creative options within the field of interactive media.

Using node-based programming, this course is an introduction to the practice of Interactive Digital Media and its application in the artistic and commercial domain. Students will be introduced to state-of-the-art creative environments and technologies. Through combining node-based programming with such hardware as controller boards, microcontrollers, sensors, loudspeakers, microphones, light projectors and cameras they will become familiar with how to construct their own basic functional and original interactive audio/visual installations.


Coverage

  • Basics of computer programming for control / data flows, sound and video
  • Controller board and sensors introduced
  • Cameras, sound and live interaction
  • In-class Studio work
  • Presentation of software patches

Booklist

  1. Christiane Paul, Digital Art, Thames & Hudson
  2. Lev Manovich, The Language of New Media, The MIT Press
  3. M McLuhan, Understanding Media, Routledge
  4. Stephen Wilson, Information Arts: Intersections of Art, Science, and Technology, The MIT Press

DM2007 Interactive II

To deliver to students through practice-based teaching a continuation of the skills that they learned in DM2000 Interactive Media I. To develop the ideation, development and prototyping skills of the student. To introduce to students the rapidly expanding frontier of new technologies in the field.


Coverage

  • Advanced concepts of interaction design
  • introduction to mobile media
  • introduction to creative coding environment for physical computing.
  • Understanding Digital Input devices

Design of an interactive product with a creative coding tool and i/o system

  • Importance of locations for the development of a product

Critical and formal approach to computational design

  • Analogue to digital transformations, advanced conceptual development for interactive media
  • Formal aspects of interface and product design
  • Maturity in ideation and conceptual thinking
  • Development of a demo
  • Designing User interaction and experiences
  • System development,
  • Advance theories in digital media
  • Execution, debugging and testing
  • Analysis of the variability of interaction
  • Advanced production, packaging and product placement

Booklist

  1. Lev Manovich, The Language of New Media, The MIT Press (March 7, 2002
  2. Christiane Paul, Digital Art, Thames & Hudson
  3. M McLuhan, Understanding Media; Routledge
  4. Stephen Wilson; Information Arts: Intersections of Art, Science, and Technology; The MIT Press
  5. Siegfried Zienlinski, Silvia M. Wangnermaier (Eds), On Deep Time Relations of Arts, Sciences, & Technologies, Variantology 1
  6. Siegfried Zienlinski, Silvia M. Wangnermaier (Eds), On Deep Time Relations of Arts, Sciences, & Technologies, Variantology 2
  7. Paul Virillio Art & Fear, Continuum

TAKE IT TO THE NEXT LEVEL!

DM3001 Screen-Based Interaction

To introduce to students a practice-based familiarity with the principles and applications of screen-based multimedia for online and offline purposes.

This course is designed to introduce students to the fundamentals of screen-based interaction for the use in such territories as websites, desktops apps, kiosks or games. Code will be discussed as a creative tool and how, through a study of its syntax, unique visual approaches can be crafted. Students will also be introduced to the importance of the user and how user needs impact upon the design and function of an interactive element.

  • Introduction to software interface and procedures
  • Scripting fundamentals
  • Incorporating Audio/Visual Media
  • Project Planning and Design.
  • Navigation
  • Importing external data.
  • Project optimisation
  • Audience and user consideration

Learning Outcome The students will be familiar with the practice and importance of the design, planning and management of a website. The student will have a familiarity with coding as a creative tool.

Textbooks/References

  1. Ray Villalobos, Exploring Multimedia for Designers (Design Exploration), Delmar Cengage Learning
  2. www.w3.org