Difference between revisions of "Unity Course Notes"

From Wikicliki
Jump to: navigation, search
(Economics of Games)
(Lesson 1 - Welcome to unity ceritifed developer courseware)
Line 1: Line 1:
== Lesson 1 - Welcome to unity ceritifed developer courseware ==  
+
== Lesson 1 - Welcome to Unity Certified Developer Courseware ==  
  
[[File:unityhublts.png|400px]]
+
[[File:unityhublts.png|500px]]
  
 
Note how some versions in unity hub have LTS and some do not.
 
Note how some versions in unity hub have LTS and some do not.
Line 8: Line 8:
 
=== Economics of Games ===
 
=== Economics of Games ===
  
[[File:unityunity.png]]
+
[[File:unityunity.png|500px]]
 +
 
 +
Unity has its own ad platform which makes it easier for a developer to integrate advertising for monetisation. Analytics is used extensively in mobile gaming too. Should be integrated in from the very start... (How?)
  
 
* [[Unity Ads]]
 
* [[Unity Ads]]
 
* [[Unity Analytics]]
 
* [[Unity Analytics]]
 
* [[Unity Cloud Build]]
 
* [[Unity Cloud Build]]
 +
 +
'''Monetise in the form of...'''
 +
* Physical Purchase
 +
* Download
 +
* Subscription
 +
* Freemium
 +
* In game purchase
 +
* Advertising
 +
 +
'''Game Genres to think about...'''
 +
* Action
 +
* Adventure
 +
* Arcade
 +
* Fighting
 +
* Non-Game (<-- probably me)
 +
* Platformer
 +
* Puzzle
 +
* Racing
 +
* RPG
 +
* Shooter
 +
* Simulation
 +
* SPorts
 +
* Strategy
 +
* Survival
 +
* Open world etc
 +
 +
'''Game Design Document and Technical Design Document'''
 +
* For small company - the document is nice to read but in practice sometimes along the way people do not update along the way as they are building and playtesting the game.
 +
* For big company - there is probably a dedicated team doing this
 +
 +
=== Game Production Pipeline ===
 +
 +
'''Step 1 Pre-production'''
 +
* Create the game design document and technical design document
 +
 +
'''Step 2 Production'''
 +
* Implementing assets and creating game play
 +
* building the game for release
 +
 +
'''Step 3 Maintenance'''
 +
* Fixing bugs and releasing patches
 +
* Incremental functionality improvements
 +
 +
'''Step 4 Upgrade'''
 +
* Building and releasing new content
 +
*Major additions and mods, such as new levels, seasonal content, special release (like upsize of your happy meal - it is easy to upsell when they are always interested in your product)
  
 
=== Getting Started / User Interface ===
 
=== Getting Started / User Interface ===

Revision as of 02:41, 5 September 2020

Lesson 1 - Welcome to Unity Certified Developer Courseware

Unityhublts.png

Note how some versions in unity hub have LTS and some do not.

Are you irritated cos unity updated and everything BROKE? Use version of unity LTS "Long term support" - a version which does not accept any new features but will be supported for about 2 years.

Economics of Games

Unityunity.png

Unity has its own ad platform which makes it easier for a developer to integrate advertising for monetisation. Analytics is used extensively in mobile gaming too. Should be integrated in from the very start... (How?)

Monetise in the form of...

  • Physical Purchase
  • Download
  • Subscription
  • Freemium
  • In game purchase
  • Advertising

Game Genres to think about...

  • Action
  • Adventure
  • Arcade
  • Fighting
  • Non-Game (<-- probably me)
  • Platformer
  • Puzzle
  • Racing
  • RPG
  • Shooter
  • Simulation
  • SPorts
  • Strategy
  • Survival
  • Open world etc

Game Design Document and Technical Design Document

  • For small company - the document is nice to read but in practice sometimes along the way people do not update along the way as they are building and playtesting the game.
  • For big company - there is probably a dedicated team doing this

Game Production Pipeline

Step 1 Pre-production

  • Create the game design document and technical design document

Step 2 Production

  • Implementing assets and creating game play
  • building the game for release

Step 3 Maintenance

  • Fixing bugs and releasing patches
  • Incremental functionality improvements

Step 4 Upgrade

  • Building and releasing new content
  • Major additions and mods, such as new levels, seasonal content, special release (like upsize of your happy meal - it is easy to upsell when they are always interested in your product)

Getting Started / User Interface

Lesson 2 - Managing Project, assets, game level

Lesson 3 - Lighting and animation

Lesson 4 - Intro Scripting in Game Dev

Lesson 5 - navigation / pathfinding / player allies enemies

Lesson 6 - Particle Systems

Lesson 7 - audio, camera, player selection, system, user interface

Lesson 8 - building and prepping for mobile deploy

Certification Exam

  • 100 questions pulled randomly from a bank - mcq, drag and drop, matching, hotspot
  • 90 mins to complete
  • must score 70% to earn Unity Certified Developer