Unity Course Notes

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My informal notes on a Unity course I am taking towards the Unity Certification!

Lesson 1 - Welcome to Unity Certified Developer Courseware

Conducted by Koh Siang Leng, 5 Sept 2020, 10am

Unityhublts.png

Note how some versions in unity hub have LTS and some do not.

Are you irritated cos unity updated and everything BROKE? Use version of unity LTS "Long term support" - a version which does not accept any new features but will be supported for about 2 years.

Economics of Games

Unityunity.png

Unity has its own ad platform which makes it easier for a developer to integrate advertising for monetisation. Analytics is used extensively in mobile gaming too. Should be integrated in from the very start... (How?)

Monetise in the form of...

  • Physical Purchase
  • Download
  • Subscription
  • Freemium
  • In game purchase
  • Advertising

Game Genres to think about...

  • Action
  • Adventure
  • Arcade
  • Fighting
  • Non-Game (<-- probably me)
  • Platformer
  • Puzzle
  • Racing
  • RPG
  • Shooter
  • Simulation
  • Sports
  • Strategy
  • Survival
  • Open world etc

Game Design Document and Technical Design Document

  • For small company - the document is nice to read but in practice sometimes along the way people do not update along the way as they are building and playtesting the game.
  • For big company - there is probably a dedicated team doing this all day, that's their job to make the roadmap updated all the time!

Game Production Pipeline

Step 1 Pre-production

  • Create the game design document and technical design document

Step 2 Production

  • Implementing assets and creating game play
  • building the game for release

Step 3 Maintenance

  • Fixing bugs and releasing patches
  • Incremental functionality improvements

Step 4 Upgrade

  • Building and releasing new content
  • Major additions and mods, such as new levels, seasonal content, special release (like upsize of your happy meal - it is easy to upsell when they are always interested in your product)

Job Roles

Unityjobroles.png

THEY WILL TEST THIS IN THE EXAM. take note on art director vs concept artist in particular.

  • Concept art = provides unifying point for art direction (hence commonly confused with art director role)

Getting Started / User Interface

Install the IDE

Set up the interface in an ergonomic way

Unityinterfaceorgsuggested.png

Creating Game Object

Creategameobject.png

Child & Parent Objects

Creategameobjectchild.png

Tagging

Tagginggameobject.png

  • What is the purpose of tagging? (common question in unity exam) - We say its used to find gameobjects (not grouping). It doesn't matter to Unity what is the gameobject tag. Its for the developer to find items with same tags.

Importing from Asset Store

Importzombie.png

GameObject Settings

Linkspritesheet.png

Importing Packages the right way

Importcustom.png

  • Often there are clashes with basic assets like main camera, you can overwrite them all usually and ignore the warning.

Arranging Prefabs

  • (Mac) Command-D to copy, Command drag to drag with snapping (Ctrl-D for windows)
  • Command-delete to delete the prefab


Lesson 2 - Managing Project, assets, game level

Lesson 3 - Lighting and animation

Lesson 4 - Intro Scripting in Game Dev

Lesson 5 - navigation / pathfinding / player allies enemies

Lesson 6 - Particle Systems

Lesson 7 - audio, camera, player selection, system, user interface

Lesson 8 - building and prepping for mobile deploy

Certification Exam

  • 100 questions pulled randomly from a bank - mcq, drag and drop, matching, hotspot
  • 90 mins to complete
  • must score 70% to earn Unity Certified Developer


Beyond Unity

Unity isn't the game for every sort of game. Can also consider Cocos-2dx.