Difference between revisions of "Unity Sandbox"

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(Created page with "* Unity 5 Tutorials - https://www.youtube.com/watch?v=G9BdFZ2MCXc&list=PLZ1b66Z1KFKik2g8D4wrmYj4yein4rCk8")
 
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* Unity 5 Tutorials - https://www.youtube.com/watch?v=G9BdFZ2MCXc&list=PLZ1b66Z1KFKik2g8D4wrmYj4yein4rCk8
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== Create An Augmented Reality App Webinar by Gen Infiniti Academy, 13 Aug 2020, 7.30pm-9.30pm ==
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* Change build settings to Android/mobile
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* Delete Main camera and Directional Light
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* Window > Package Manager > AR Foundation > Install
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* Window > Package Manager > ARCore XD Plugin > Install
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* Window > Package Manager > ARkit Xr Plugin > Install
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* Rightclick on Hierarchy Window > XR > AR Session origin
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* Double click the tiny AR Session origin > look under inspector > tag: MainCamera
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* Rightclick on Hierarchy Window > XR > AR Session (coordinates the real world)
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* Rightclick on Hierarchy Window > XR > AR Default Plane
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* Click on AR Session Origin in Hierarchy > Look in Inspector > Add Component > AR Raycast Manager (checks for floor)
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* Click on AR Session Origin in Hierarchy > Look in Inspector > Add Component > AR Plane Manager (allows you to tag and project things)
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* Now we want to add a plane prefab, first we create a folder in project called “prefabs”
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* Drag the AR Default Plane into the Prefabs folder
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* Drag the blue AR Default Prefab into inspector slot for AR Session Origin > plane manager > plane prefab
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* Create in project a scripts folder
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* Create a new C# script “PlaceOnPlane”
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* Drag and drop this script into AR session origin
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* Download free asset butterfly
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* Double click on FBX
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* Double click on Materials
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* Select second sphere (blue metallic) butterfly_Albedo select the material in emissions
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* Assets > Butterfly Animated > Prefab > left click on butterfly and drag it inside Place On Place Model (inside AR Session Origin)
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* Project Settings > Player > Other setting > Identification > Minimum API Level > Set to Android 7.1
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* Build and Run

Revision as of 13:24, 13 August 2020

Create An Augmented Reality App Webinar by Gen Infiniti Academy, 13 Aug 2020, 7.30pm-9.30pm

  • Change build settings to Android/mobile
  • Delete Main camera and Directional Light
  • Window > Package Manager > AR Foundation > Install
  • Window > Package Manager > ARCore XD Plugin > Install
  • Window > Package Manager > ARkit Xr Plugin > Install
  • Rightclick on Hierarchy Window > XR > AR Session origin
  • Double click the tiny AR Session origin > look under inspector > tag: MainCamera
  • Rightclick on Hierarchy Window > XR > AR Session (coordinates the real world)
  • Rightclick on Hierarchy Window > XR > AR Default Plane
  • Click on AR Session Origin in Hierarchy > Look in Inspector > Add Component > AR Raycast Manager (checks for floor)
  • Click on AR Session Origin in Hierarchy > Look in Inspector > Add Component > AR Plane Manager (allows you to tag and project things)
  • Now we want to add a plane prefab, first we create a folder in project called “prefabs”
  • Drag the AR Default Plane into the Prefabs folder
  • Drag the blue AR Default Prefab into inspector slot for AR Session Origin > plane manager > plane prefab
  • Create in project a scripts folder
  • Create a new C# script “PlaceOnPlane”
  • Drag and drop this script into AR session origin
  • Download free asset butterfly
  • Double click on FBX
  • Double click on Materials
  • Select second sphere (blue metallic) butterfly_Albedo select the material in emissions
  • Assets > Butterfly Animated > Prefab > left click on butterfly and drag it inside Place On Place Model (inside AR Session Origin)
  • Project Settings > Player > Other setting > Identification > Minimum API Level > Set to Android 7.1
  • Build and Run