{"id":477,"date":"2022-09-19T09:30:31","date_gmt":"2022-09-19T01:30:31","guid":{"rendered":"https:\/\/dbbd.sg\/writing\/?p=477"},"modified":"2022-09-19T09:39:32","modified_gmt":"2022-09-19T01:39:32","slug":"behind-the-scenes-the-commuter","status":"publish","type":"post","link":"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/","title":{"rendered":"Behind-the-scenes of The Commuter: Realism, texturing, and baking"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1024\" height=\"755\" src=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-19-at-9.35.40-AM-1024x755.png\" alt=\"\" class=\"wp-image-486\" srcset=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-19-at-9.35.40-AM-1024x755.png 1024w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-19-at-9.35.40-AM-300x221.png 300w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-19-at-9.35.40-AM-768x566.png 768w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-19-at-9.35.40-AM-1536x1132.png 1536w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>The Class 313 British Rail train &#8211; by Debbie!<\/figcaption><\/figure>\n\n\n\n<p>What&#8217;s a practice-based PhD without a healthy amount of PRACTICE? Here are some behind the scenes shots for something I am currently working on in VRChat.<\/p>\n\n\n\n<p>A big question on my mind lately is: <strong>How Real does the Virtual Reality have to be? <\/strong>The detail has to be there, because it is used to allude to the vastness of the world we are in. We&#8217;re also in a time when photorealism is possible, although it does require a lot of work. Without some underpinnings of authenticity and time, the illusion of the uncanny just does not work. Instead of making something floating in space, I am increasingly feeling that I should attempt to ground it through some glimpses from our reality. In VR we could go anywhere, but we don&#8217;t just want to go &#8220;<em>anywhere<\/em>&#8221; we want to go &#8220;<em><strong>somewhere<\/strong><\/em>&#8220;. <\/p>\n\n\n\n<p>Earlier this year I&#8217;ve been experimenting with toony and cel shaders in Unity and I have worked out a solid and reliable method for applying these for mobile builds in VR. Which is okay if I wanted to make a super toony coloured world that performs excellently on mobile. Here&#8217;s an example of my toony shader worlds:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1024\" height=\"506\" src=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.03-AM-1024x506.png\" alt=\"\" class=\"wp-image-478\" srcset=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.03-AM-1024x506.png 1024w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.03-AM-300x148.png 300w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.03-AM-768x380.png 768w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.03-AM-1536x760.png 1536w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.03-AM.png 1860w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>First Draft of The Commuter (Unity, with Toon shader) &#8211; 1.1MB<\/figcaption><\/figure>\n\n\n\n<p>Right after I built this prototype, I happened to go on the VRChat Safari with Cade and Aemeth (more on that in the next post) and we toured some very detailed and &#8220;luxuriously&#8221; built virtual worlds. It reminded me that I could also try to aim for the uncanny. Uncanny realism is fairly easy for me to achieve this in Blender, so with the exact same 3D model you see which I built above, I retextured and relighted it entirely in Blender to look exactly like the real Class 313 train from Moorgate to Herts Loop.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1024\" height=\"737\" src=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.18-AM-1024x737.png\" alt=\"\" class=\"wp-image-479\" srcset=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.18-AM-1024x737.png 1024w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.18-AM-300x216.png 300w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.18-AM-768x553.png 768w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-9.26.18-AM-1536x1106.png 1536w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Second Draft of The Commuter (Blender, with textures)<\/figcaption><\/figure>\n\n\n\n<p>Starting to look pretty real eh, especially with the rendered lighting in the right place, and a few well placed vents? Now if this could be the final product that I simply put into the game engine, then we&#8217;d be done here, but of course its not so easy. <\/p>\n\n\n\n<p>Once I put my 3D model into Unity, a lot of things happened to it. First there were some unexpected gamma colour space conversions, so I had to recreate a couple materials. And then, I had to adjust ALL the lights all over again. This isn&#8217;t my strong suit and I should probably do a few more tutorials on lighting and baking so this isn&#8217;t so much of trial and error every time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1024\" height=\"715\" src=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-7.00.59-PM-1024x715.png\" alt=\"\" class=\"wp-image-481\" srcset=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-7.00.59-PM-1024x715.png 1024w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-7.00.59-PM-300x210.png 300w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-7.00.59-PM-768x536.png 768w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-7.00.59-PM-1536x1073.png 1536w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-7.00.59-PM.png 1704w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Third Draft of The Commuter (Unity Realtime Lighting)<\/figcaption><\/figure>\n\n\n\n<p>Again, if realtime lighting worked on mobile, this overall scene would be done, but NO. I HAVE TO BAKE the lights. I actually have bought <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/level-design\/bakery-gpu-lightmapper-122218\">Bakery<\/a> and have used it on a PC but&#8230; it doesn&#8217;t run on my Macbook Pro which I am somehow stubbornly insisting on using as my main machine for development work. 13 minutes later, some very bizarre looking shadows have baked in my Mac.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1024\" height=\"563\" src=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-8.22.24-PM-1024x563.png\" alt=\"\" class=\"wp-image-483\" srcset=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-8.22.24-PM-1024x563.png 1024w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-8.22.24-PM-300x165.png 300w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-8.22.24-PM-768x422.png 768w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-8.22.24-PM-1536x845.png 1536w, https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-18-at-8.22.24-PM-2048x1126.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Fourth Draft of The Commuter (Unity, trying to bake the lights) &#8211; 5.16MB<\/figcaption><\/figure>\n\n\n\n<p>Help! Its becoming darker and darker! And there appear to be quite a lot of unexpected artefacts baked in. I&#8217;m not sure if it is because I insisted on using an Apple Silicon Mac to bake the lights. I had hoped that I could use the new M1 Macbook Pros to do the development work since its so powerful. But I suppose that next I will attempt to bake it again on the PC and tweak the lighting all over again. I&#8217;d love to hear from <strong>3D People! what are your own recommended workflows for baking?<\/strong><\/p>\n\n\n\n<p><em>Pluritopia Biennale is this Thursday 22 Sept 2022 on VRChat!<\/em><br><em>Come visit the world of The Commuter and other artist-created worlds!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What&#8217;s a practice-based PhD without a healthy amount of PRACTICE? Here are some behind the scenes shots for something I am currently working on in VRChat. A big question on my mind lately is: How Real does the Virtual Reality have to be? The detail has to be there, because&hellip;<\/p>\n","protected":false},"author":1,"featured_media":486,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0},"categories":[1],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind-the-scenes of The Commuter: Realism, texturing, and baking - Writing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Behind-the-scenes of The Commuter: Realism, texturing, and baking - Writing\" \/>\n<meta property=\"og:description\" content=\"What&#8217;s a practice-based PhD without a healthy amount of PRACTICE? 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The detail has to be there, because&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/\" \/>\n<meta property=\"og:site_name\" content=\"Writing\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/dbbd.sg\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/dbbd.sg\" \/>\n<meta property=\"article:published_time\" content=\"2022-09-19T01:30:31+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-09-19T01:39:32+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/dbbd.sg\/writing\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-19-at-9.35.40-AM-1024x755.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"755\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"debbie ding\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/dbbd_sg\" \/>\n<meta name=\"twitter:site\" content=\"@dbbd_sg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"debbie ding\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/\"},\"author\":{\"name\":\"debbie ding\",\"@id\":\"https:\/\/dbbd.sg\/writing\/#\/schema\/person\/3c64b5396261ed16cb297bef4a49719f\"},\"headline\":\"Behind-the-scenes of The Commuter: Realism, texturing, and baking\",\"datePublished\":\"2022-09-19T01:30:31+00:00\",\"dateModified\":\"2022-09-19T01:39:32+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/\"},\"wordCount\":664,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/dbbd.sg\/writing\/#\/schema\/person\/3c64b5396261ed16cb297bef4a49719f\"},\"inLanguage\":\"en\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/\",\"url\":\"https:\/\/dbbd.sg\/writing\/behind-the-scenes-the-commuter\/\",\"name\":\"Behind-the-scenes of The Commuter: Realism, texturing, and baking - 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