Difference between revisions of "Actionscript"
From Wikicliki
| Line 48: | Line 48: | ||
103 | 103 | ||
104 | 104 | ||
| − | 105</pre> | + | 105</pre></td></tr></table> |
== functions == | == functions == | ||
| Line 60: | Line 60: | ||
area2 = area(10,20); | area2 = area(10,20); | ||
area3 = area(10,20); | area3 = area(10,20); | ||
| + | </pre> | ||
| + | |||
| + | == event based execution == | ||
| + | |||
| + | <pre>someObject.onSomeEvent = someFunction;</pre> | ||
| + | |||
| + | for example: | ||
| + | <pre>skaGirl.onRelease = dirtyskanking; // the object named skaGirl will dirtyskank when mouse is released | ||
| + | |||
| + | function dirtyskanking () { | ||
| + | this._parent._rotation = 360; // defines the rotation of the dirtyskanking. | ||
| + | } | ||
</pre> | </pre> | ||
Revision as of 12:11, 16 June 2008
actionscript, that infuriatingly intractable marshmellow fluff...
trace
var message = "Hi there"; trace (message); // prints "Hi there"
var message = "yellow";
trace ("big " + message + " truck"); // prints "big yellow truck"
conditionals
var message = "yellow";
trace ("big " + message + " truck"); // prints "big yellow truck"
if (message == "yellow") {
trace ("yes, i did say big yellow truck."); // prints "yes, i did say big yellow truck"
}
loops
this sequence... trace (101); trace (102); trace (103); trace (104); trace (105); |
is equal to:
var x = 101; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); |
is also equal to:
var x = 101;
while (x <= 105) { // as long as x is less than 105...
trace (x);
x = x + 1; // ...continue to trace x but add one each time
} |
they all print:
101 102 103 104 105 |
functions
sample:
function area(height, width){
return height * width;
}
area1 = area(10,15);
area2 = area(10,20);
area3 = area(10,20);
event based execution
someObject.onSomeEvent = someFunction;
for example:
skaGirl.onRelease = dirtyskanking; // the object named skaGirl will dirtyskank when mouse is released
function dirtyskanking () {
this._parent._rotation = 360; // defines the rotation of the dirtyskanking.
}