Difference between revisions of "Actionscript"
From Wikicliki
(→quiz) |
|||
| Line 83: | Line 83: | ||
this._parent.q1answer = 1; // assigning 1 to q1 answer | this._parent.q1answer = 1; // assigning 1 to q1 answer | ||
this._parent.gotoAndStop("q2") // after which we go to frame labelled as q2 | this._parent.gotoAndStop("q2") // after which we go to frame labelled as q2 | ||
| − | } | + | } |
| − | |||
| − | |||
| + | if (q1answer == 3) { | ||
| + | totalCorrect = totalCorrect +1; | ||
| + | } | ||
| + | </pre> | ||
== tips == | == tips == | ||
Revision as of 12:40, 16 June 2008
actionscript, that infuriatingly intractable marshmellow fluff... so far i have only understood the most basic of concepts, but now i will try to learn it well.
Contents
trace
var message = "Hi there"; trace (message); // prints "Hi there"
var message = "yellow";
trace ("big " + message + " truck"); // prints "big yellow truck"
conditionals
var message = "yellow";
trace ("big " + message + " truck"); // prints "big yellow truck"
if (message == "yellow") {
trace ("yes, i did say big yellow truck."); // prints "yes, i did say big yellow truck"
}
loops
this sequence... trace (101); trace (102); trace (103); trace (104); trace (105); |
is equal to:
var x = 101; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); |
is also equal to:
var x = 101;
while (x <= 105) { // as long as x is less than 105...
trace (x);
x = x + 1; // ...continue to trace x but add one each time
} |
they all print:
101 102 103 104 105 |
functions
sample:
function area(height, width){
return height * width;
}
area1 = area(10,15);
area2 = area(10,20);
area3 = area(10,20);
event based execution
someObject.onSomeEvent = someFunction;
for example:
skaGirl.onRelease = dirtyskanking; // the object named skaGirl will dirtyskank when mouse is released
function dirtyskanking () {
this._parent._rotation = 360; // defines the rotation of the dirtyskanking.
}
sample
quiz
button1.onRelease = function () { // on pressing button 1
this._parent.q1answer = 1; // assigning 1 to q1 answer
this._parent.gotoAndStop("q2") // after which we go to frame labelled as q2
}
if (q1answer == 3) {
totalCorrect = totalCorrect +1;
}
tips
- use frame labels rather than frame numbers. a starting frame could be init.