Difference between revisions of "Actionscript 2 Sandbox"
From Wikicliki
| Line 148: | Line 148: | ||
| + | /* DRAWING A GRID WITH AS */ | ||
| + | stop(); | ||
| + | var cols:Number = 50; | ||
| + | var rows:Number = 50; | ||
| + | var w:Number = stage.stageWidth/cols; | ||
| + | var h:Number = stage.stageHeight/rows; | ||
| + | var points:Array = Points.createPoints(rows, cols, w, h); | ||
| + | |||
| + | //drawing rows | ||
| + | for (var i:Number=0; i<rows+1; i++) { | ||
| + | graphics.lineStyle(1, 0xEEEEEE); | ||
| + | graphics.moveTo(0, points[i*(cols-1)].y-1); | ||
| + | graphics.lineTo(points[cols-1].x+w, points[i*(cols-1)].y-1); | ||
| + | } | ||
| + | |||
| + | // drawing cols | ||
| + | for (var j:Number=0; j<cols; j++) { | ||
| + | graphics.lineStyle(1, 0xEEEEEE); | ||
| + | graphics.moveTo(points[j].x-1, 0); | ||
| + | graphics.lineTo(points[j].x-1, points[points.length-1].y+h); | ||
| + | } | ||
</pre> | </pre> | ||
Revision as of 10:52, 20 June 2008
the readable stuff is at the Actionscript page, the sandbox is the-messing-around-with-snippets-section.
#include "filename.as" // includes the .as file at runtime (must be in same folder as .fla)
/* CONDITIONALS */
var message = "yellow"; // the equal sign assigns values to variables
trace ("big " + message + " truck"); // prints "big yellow truck"
if (message == "yellow") { // the double equal sign checks to see if variables are equal
trace ("yes, i did say big yellow truck."); // prints "yes, i did say big yellow truck"
trace (typeof message); // prints "string"
var x = a; // prints "number"
trace (typeof a)
}
var x = 1;
while (x <= 5) { // as long as x is less than 5...
trace (x); // return 1 in output
x = x + 1; // return 2 3 4 5 in output
}
/* BUTTONS IN A QUIZ */
button1.onRelease = function () { // on pressing button 1
this._parent.q1answer = 1; // assigning 1 to q1 answer
this._parent.gotoAndStop("q2") // after which we go to frame labelled as q2
}
if (q1answer == 3) { // if answer was right
totalCorrect = totalCorrect++; // increase number of total correct qns by one
} // you could even do something like
// if ( 3 < 300 ) { do something }
// if ( "a" < "z" ) { do something }
//
/* FUNCTIONS IN DIFFERENT LAYERS/SCENES */
function T1over() { // this code is placed on main stage
_root.one_mc.gotoAndStop(2); // but refers to a one_mc on the stage
getURL('javascript:modifyT1();');
}
_root.one_mc.onRollOver = T1over; // this would be same
on (rollOver) { // this placed on one_mc
gotoAndStop(2); // is the same as above
getURL('javascript:modifyT1();'); // OPTIONALLY use frame labels instead of frame no.
}
/* ROTATION */
on (rollOver) {
this._rotation = + 45; // Values from 0 to 180 represent clockwise rotation;
} // values from 0 to -180 represent counterclockwise rotation
/* LOADING IMAGES IN */
this.createEmptyMovieClip("image_mc", 1); // to create a dynamically created mc
image_mc.loadMovie("giraffe.jpg"); // mc loads an image
image_mc.removeMovieClip(); // to remove the dynamically created mc
/* CREATING TEXT FIELDS */
var score = 99;
this.createTextField("score_txt", 1, 150, 200, 200, 20);
score_txt.text = " "+score+" points"; // prints 99 points in score_txt field
score_txt.textColor = 0xFF0000; // text color is red
// myMovieClip.createTextField (instanceName,depth,x,y,width,height)
// instanceName A string that identifies the instance name of the new text field.
// x An integer that specifies the x coordinate of the new text field.
// y An integer that specifies the y coordinate of the new text field.
myFormat.underline = true;
myFormat.Color = 0xFF0000; // alternatively, score_txt.textColor also works
myFormat.bold = true;
myFormat.size = 16;
myFormat.font = "Georgia"; // if you choose to set a font, make sure you include dummy field offstage
// which uses your font, has font embedding turned on (character)
// and if you use bold/italic/regular variation you must include each type
score_txt.setTextFormat(myFormat); // applies format to all of score_txt
score_txt.setTextFormat(12, 27, myFormat); // applies format to only the 12-27th character in score_txt. HARDCORE....
this.createTextField("more_txt", 1, 180, 250, 200, 20);
more_txt.html = true; // creating a dynamic (highlightable) txtfield
more_txt.htmlText = "look its a
<font color='#00ccff'><u> // you will have to format it all in html
<a href='http://www.sg'>link</a>
</u></font>";
/* LEARNING HOW TO DRAW */
_root.lineStyle(1, 0x000000, 50); // line-thickness, colour, opacity
_root.moveTo(50, 100); // cross hatch drawing
_root.lineTo(200, 100); // first number is the horizontal value
_root.moveTo(50, 150); // second number is the vertical value
_root.lineTo(200, 150);
_root.moveTo(150, 50);
_root.lineTo(150, 200);
_root.moveTo(100, 50);
_root.lineTo(100, 200);
_root.lineStyle(5, 0x000000, 20); // drawing a square
_root.moveTo(50, 50);
_root.lineTo(200, 50);
_root.lineTo(200, 200);
_root.lineTo(50, 200);
_root.lineTo(50, 50);
_root.lineStyle(10, 0x000000, 100); // drawing a deformed circley thing with a fill.
// note: to have no border, omit linestyle
_root.moveTo(125, 50); // move starting point from 0,0 to elsewhere
_root.beginFill(0x888888, 50); // add a fill of 50% opacity. can
_root.curveTo(200,50, 200,125); // _root.curveTo(controlX, controlY, anchorX, anchorY);
_root.curveTo(200,200, 125,200);
_root.curveTo(50,200, 50,125);
_root.curveTo(50,50, 125,50);
_root.endFill
/* drawing program */
_root.createEmptyMovieClip("line",1);
_root.onMouseDown = function() {
line.moveTo(_xmouse,_ymouse);
line.lineStyle(1,0x000000,100);
this.onMouseMove = function() {
line.lineTo(_xmouse,_ymouse);
updateAfterEvent();
}
}
/* Loading external swfs */
stop(); // place this on the frame where you want to stop
container_mc.loadMovie('filename.swf'); // create blank container_mc at 0,0
/* DRAWING A GRID WITH AS */
stop();
var cols:Number = 50;
var rows:Number = 50;
var w:Number = stage.stageWidth/cols;
var h:Number = stage.stageHeight/rows;
var points:Array = Points.createPoints(rows, cols, w, h);
//drawing rows
for (var i:Number=0; i<rows+1; i++) {
graphics.lineStyle(1, 0xEEEEEE);
graphics.moveTo(0, points[i*(cols-1)].y-1);
graphics.lineTo(points[cols-1].x+w, points[i*(cols-1)].y-1);
}
// drawing cols
for (var j:Number=0; j<cols; j++) {
graphics.lineStyle(1, 0xEEEEEE);
graphics.moveTo(points[j].x-1, 0);
graphics.lineTo(points[j].x-1, points[points.length-1].y+h);
}