Actionscript 2 Sandbox
From Wikicliki
Revision as of 09:46, 17 June 2008 by 85.8.189.160 (talk)
the readable stuff is at the Actionscript page, the sandbox is the-messing-around-with-snippets-section.
Contents
trace
var message = "Hi there"; trace (message); // prints "Hi there"
var message = "yellow";
trace ("big " + message + " truck"); // prints "big yellow truck"
code hinting suffixes/names
to keep in good form you should keep to these common suffixes so that any programmer can read your code easily without finding it utterly incomprehensible.
variables:
- must start with letters, underscore or dollarsign.
- no hyphens or other punctuation besides the underscore.
- cannot start with a number.
- are case-insensitive, but keep it constant or you might get confused
- xxx_str // means the variable contains a string
- xxx_arr // means the variable contains an array
conditionals
var message = "yellow";
trace ("big " + message + " truck"); // prints "big yellow truck"
if (message == "yellow") {
trace ("yes, i did say big yellow truck."); // prints "yes, i did say big yellow truck"
}
= assigning value == comparing values
loops
this sequence... trace (101); trace (102); trace (103); trace (104); trace (105); |
is equal to:
var x = 101; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); x = x + 1; trace (x); |
is also equal to:
var x = 101;
while (x <= 105) { // as long as x is less than 105...
trace (x);
x = x + 1; // ...continue to trace x but add one each time
} |
they all print:
101 102 103 104 105 |
functions
sample:
function area(height, width){
return height * width;
}
area1 = area(10,15);
area2 = area(10,20);
area3 = area(10,20);
event based execution
someObject.onSomeEvent = someFunction;
for example:
skaGirl.onRelease = dirtyskanking; // the object named skaGirl will dirtyskank when mouse is released
function dirtyskanking () {
this._parent._rotation = 360; // defines the rotation of the dirtyskanking.
}
sample
quiz
button1.onRelease = function () { // on pressing button 1
this._parent.q1answer = 1; // assigning 1 to q1 answer
this._parent.gotoAndStop("q2") // after which we go to frame labelled as q2
}
if (q1answer == 3) { // if answer was right
totalCorrect = totalCorrect++; // increase number of total correct qns by one
}
confused about root, this, and parent? so am i!
this piece of code would work ON a frame on the main stage, one_mc being an object onnit.
function T1over() {
_root.one_mc.gotoAndStop(2);
getURL('javascript:modifyT1();');
}
_root.one_mc.onRollOver = T1over;