Difference between revisions of "AS3 Gestures"
From Wikicliki
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using levenshtein distance: it renders all your squiggles into numbers, and then compares it to see which squiggle number is closest using levenshtein distance | using levenshtein distance: it renders all your squiggles into numbers, and then compares it to see which squiggle number is closest using levenshtein distance | ||
* http://www.bytearray.org/?p=91 | * http://www.bytearray.org/?p=91 | ||
− | + | * excellent guide based on this method: http://anidea.com/technology/behind-the-scenes-mouse-gestures-in-a-usable-way/ | |
+ | * similar method: http://workflowflash.com/22960/detecting-mouse-gestures-in-flash-with-as3.php | ||
using line/sphere intersection algo: | using line/sphere intersection algo: | ||
* http://blog.sqrtof5.com/?p=173 | * http://blog.sqrtof5.com/?p=173 |
Revision as of 07:02, 31 October 2011
using multitouch gesture (only working on multitouch screens)
- http://www.republicofcode.com/tutorials/flash/as3swipegesture/
- http://www.republicofcode.com/tutorials/flash/as3pangesture/
using levenshtein distance: it renders all your squiggles into numbers, and then compares it to see which squiggle number is closest using levenshtein distance
- http://www.bytearray.org/?p=91
- excellent guide based on this method: http://anidea.com/technology/behind-the-scenes-mouse-gestures-in-a-usable-way/
- similar method: http://workflowflash.com/22960/detecting-mouse-gestures-in-flash-with-as3.php
using line/sphere intersection algo: