Difference between revisions of "Actionscript"

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(Include)
(Operators)
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* -- decrease by one
 
* -- decrease by one
  
those were postfix operators. but you can use them prefix as well:
+
those can be postfix or prefix operators but remember that only prefix affects it immediately.
 
<pre>myNum = 5;
 
<pre>myNum = 5;
 
trace(myNum++);      // displays 5 (adds one to next trace)
 
trace(myNum++);      // displays 5 (adds one to next trace)
Line 20: Line 20:
 
trace(++myNum);      // displays 7 (adds one as its a prefix)
 
trace(++myNum);      // displays 7 (adds one as its a prefix)
 
</pre>
 
</pre>
 +
 +
use this incremental thing to modify property over time:
 +
<pre>my_mc.onEnterFrame = function () {
 +
this._rotation += 5;      // makes mc rotate by 5 degrees clockwise for each tick of frame rate
 +
};</pre>
  
 
=== Conditionals ===
 
=== Conditionals ===

Revision as of 13:23, 22 September 2008

Basics

Operators

  • + for addition
  • - for subtraction
  • asterisk for multiply
  • / for divide

these two are the same:

myNum = myNum + 6;
myNum += 6;
  • ++ add one
  • -- decrease by one

those can be postfix or prefix operators but remember that only prefix affects it immediately.

myNum = 5;
trace(myNum++);       // displays 5 (adds one to next trace)
trace(myNum);       // displays 6 (has added one from the postfix)
trace(++myNum);       // displays 7 (adds one as its a prefix)

use this incremental thing to modify property over time:

my_mc.onEnterFrame = function () {
this._rotation += 5;       // makes mc rotate by 5 degrees clockwise for each tick of frame rate
};

Conditionals

var message = "yellow";                         // the equal sign assigns values to variables
trace ("big " + message + " truck");            // prints "big yellow truck"
if (message == "yellow") {                      // the double equal sign checks to see if variables are equal
trace ("yes, i did say big yellow truck.");     // prints "yes, i did say big yellow truck"
trace (typeof message);                         // prints "string"
var x = a;                                      // prints "number"
trace (typeof a)
}
var x = 1;
while (x <= 5) {                // as long as x is less than 5...
trace (x);                      // return 1 in output
x = x + 1;                      // return 2 3 4 5 in output
}

Reusable functions

Runtime Environment

Include external actionscript file

#include "filename.as"          // includes the .as file at runtime (must be in same folder as .fla)

Detecting player/OS

Setting movie dimensions

Color

Setting RGB

Setting Transparency

Transform and restore RGB

Controlling RGB with sliders

Drawing

Numbers

Rounding Numbers

Text Field

Arrays

Oh no.

Strings

Date/Time