Difference between revisions of "Actionscript"

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http://ntt.cc/2008/04/09/over-30-useful-as3-open-source-projects.html
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== Basics ==
 
== Basics ==
 
=== Operators ===
 
=== Operators ===
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trace("Thats not a number");
 
trace("Thats not a number");
 
}</pre>
 
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=== Comparing Arrays ===
  
 
when arrays are compared to see if they are the same, it has to be the exact same thing ie: can't just contain the same items, it has to be equalled, like literally...
 
when arrays are compared to see if they are the same, it has to be the exact same thing ie: can't just contain the same items, it has to be equalled, like literally...
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== Date/Time ==
 
== Date/Time ==
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== See Also ==
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[[Category:Programming]]

Latest revision as of 03:39, 1 June 2009

http://ntt.cc/2008/04/09/over-30-useful-as3-open-source-projects.html

Basics

Operators

  • + for addition
  • - for subtraction
  • asterisk for multiply
  • / for divide

these two are the same:

myNum = myNum + 6;
myNum += 6;
  • ++ add one
  • -- decrease by one

those can be postfix or prefix operators but remember that only prefix affects it immediately.

myNum = 5;
trace(myNum++);       // displays 5 (adds one to next trace)
trace(myNum);       // displays 6 (has added one from the postfix)
trace(++myNum);       // displays 7 (adds one as its a prefix)

use this incremental thing to modify property over time:

my_mc.onEnterFrame = function () {
this._rotation += 5;       // makes mc rotate by 5 degrees clockwise for each tick of frame rate
};

Checking/Comparing Values

  • == checks for logical equality
  •  != checks for logical inequality
  • === checks for strict logical equality
  •  !== checks for strict logical inequality
logical equality test 
trace(5 == 6);       // false               
trace(6 == 6);       // true
trace(6 == "6");       // true

logical inequality test
trace(5 != 6);       // true               
trace(6 != 6);       // false               
trace(6 != "6");       // false

notice how with or without the quotation marks its okay... but with the strict logical operators, its not the case.

strict logical equality test 
trace(5 === 6);       // false               
trace(6 === 6);       // true
trace(6 === "6");       // false
trace("6" === 6);       // false
trace("6" === "6");       // true

strict logical inequality test
trace(5 !== 6);       // true               
trace(6 !== 6);       // false               
trace(6 !== "6");       // true
trace("6" !== 6);       // true
trace("6" !== "6");       // false

you have to remember that you shouldn't use just one = to test if its equal as the single = assigns values to things.

Checking Datatype

var myVar = 5;
if (typeof myVar == "number") {
  trace("Its a number");
}

NaN is when its Not a Number but you can't just check it against the NaN. You have to use the special isNaN function (conversely, you can also use !isNaN to find a number)

var myVar - 15 - "coffee";
if (isNaN(myVar)) {
trace("Thats not a number");
}

Comparing Arrays

when arrays are compared to see if they are the same, it has to be the exact same thing ie: can't just contain the same items, it has to be equalled, like literally...

arrayOne = newArray("wonk", "wink");
arrayTwo = newArray("wonk", "wink");
trace(arrayOne == arrayTwo);		// displays false

arrayOne = newArray("wonk", "wink");
arrayOne = arrayTwo;
trace(arrayOne == arrayTwo);		// displays true

Conditionals

var message = "yellow";                         // the equal sign assigns values to variables
trace ("big " + message + " truck");            // prints "big yellow truck"
if (message == "yellow") {                      // the double equal sign checks to see if variables are equal
trace ("yes, i did say big yellow truck.");     // prints "yes, i did say big yellow truck"
trace (typeof message);                         // prints "string"
var x = a;                                      // prints "number"
trace (typeof a)
}
var x = 1;
while (x <= 5) {                // as long as x is less than 5...
trace (x);                      // return 1 in output
x = x + 1;                      // return 2 3 4 5 in output
}

Reusable functions

Runtime Environment

Include external actionscript file

#include "filename.as"          // includes the .as file at runtime (must be in same folder as .fla)

Detecting player/OS

Setting movie dimensions

Color

Setting RGB

Setting Transparency

Transform and restore RGB

Controlling RGB with sliders

Drawing

Numbers

Rounding Numbers

Text Field

Arrays

Oh no.

Strings

Date/Time

See Also