Difference between revisions of "Actionscript 3 Sandbox"
From Wikicliki
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<pre>myMC.addEventListener(type:String,function) | <pre>myMC.addEventListener(type:String,function) | ||
myMC.addEventLIstener(MouseEvent.CLICK, onClick);</pre> | myMC.addEventLIstener(MouseEvent.CLICK, onClick);</pre> | ||
− | we are looking for a MouseEvent.SpecificallytheClick and once we hear it a function "onClick" will run | + | |
+ | *we are looking for a MouseEvent.SpecificallytheClick and once we hear it a function "onClick" will run | ||
<pre>function onClick(event:MouseEvent):void { | <pre>function onClick(event:MouseEvent):void { | ||
trace("its been clicked!!!"); | trace("its been clicked!!!"); | ||
}</pre> | }</pre> | ||
+ | |||
+ | * myMC.buttonMode == use handcursor when its looking for event (eg: mouseevent) |
Revision as of 01:10, 6 July 2009
AS3 brings the core language aspects of AS2 into complianace with ECMAScript standard (the international standardized programming language for scripting).
- http://www.flashandmath.com/
- http://www.learningactionscript3.com/2009/06/30/as3-tips-tricks-and-experiments/#more-61
- http://www.adobe.com/devnet/flash/quickstart/creating_class_as3/
- interesting collection of as3 classes
- http://www.bytearray.org/?page_id=82
Basics of AS3
OPTION F9 == Actions Panel
- The difference between AS2 and AS3:
AS2: my_MC.createTextField("instance_name", 10,0,0 Stage.width, 22); my_MC.attachMovie("MC_name", "moviename_mc, this.getNextHighestDepth()); 10,0,0,Stage.width == dimensions 22 == depth Versus AS3: var myText:TextField = new TextField(); var myMC:MovieClip = new MovieClip(); now in AS3 you dont have to createTextField or attachMovie, and you can define all the variables later.
- select the property (highlighted in blue in the Actions panel), and press F1 to see a help menu telling you about what values the property can have.
- strings must be in quotation marks (var userName:<DataType> = "Data";)
- you assign data type to the variable so you dont lose track of what it is.
- trace(variableName);
- trace("long text comment");
- function thing():void - the void means no return argument
function moveObj(thing:MovieClip):void { thing.y -= 50; // mc moves 50px up thing.rotation += 45; // mc rotates 45 degrees right } moveObj(thing1_mc);
function moveObj(thing:MovieClip, movement:Number, rotationAmount:Number):void { thing.y -= movement; // mc moves 50px up thing.rotation += rotationAmount; // mc rotates 45 degrees right } moveObj(thing1_mc, 50, 45);
function moveObj():Number // the number here defines what kind of thing is returned { thing1_mc.y -= 50; thing1_mc.scaleY = 2; return thing1_mc.y; } thing2_mc.y = moveObj();
- events must have listeners
myMC.addEventListener(type:String,function) myMC.addEventLIstener(MouseEvent.CLICK, onClick);
- we are looking for a MouseEvent.SpecificallytheClick and once we hear it a function "onClick" will run
function onClick(event:MouseEvent):void { trace("its been clicked!!!"); }
- myMC.buttonMode == use handcursor when its looking for event (eg: mouseevent)