Difference between revisions of "Duck Typing"
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Latest revision as of 06:25, 28 August 2011
In computer programming with object-oriented programming languages, duck typing is a style of dynamic typing in which an object's current set of methods and properties determines the valid semantics, rather than its inheritance from a particular class or implementation of a specific interface.
"When I see a bird that walks like a duck and swims like a duck and quacks like a duck, I call that bird a duck."