Mobile Applications
Decided that my goal for the year 2013 should be to learn at least one new language/development platform, or maybe something practical like how to build a mobile app. As a flash developer I figure this is not too difficult to get into. But there were so many methods and platforms I could get into, each being so specific. So I began by trying to understand mobile application strategy first...
Mobile Application Development Strategy
I began by listening to Welcome to How To Build A Mobile App by General Assembly in the background whilst i work. This wasn't so much a talk on making apps as it was about mobile app strategies on udemy. Sounds like boring advertising drivel but actually fairly practical in helping me think about what I am learning it for and what to learn specifically (and what NOT to learn). Basically the first step seems to be to understand what are the ways in which I could learn how to make mobile apps without wasting time on things that will be obsolete in a while.
Four probable ways of thinking about how to developing a mobile app:
- mobile sites
- simple apps
- cross platform native - when you are more serious about wanting something with a native look and field
- native apps - when you are actually writing objective-c which gives you absolute best performance but you gotta have the right programmers then
What I learnt from this:
- Discovered that udemy has a 1.25x button so i can speed it up a little HOORAY!!! I love this rate of absorption!
- Phonegap will result in apps that do not look like iOs natives no matter what you do. Pity!