Difference between revisions of "NTU ADM DM"

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'''DM2000 Interactive I'''
 
'''DM2000 Interactive I'''
  

Revision as of 13:01, 16 July 2011

2011

This is a quick reference of the different DM courses at NTU ADM for my own reference. Booklists as well.

DM2000 Interactive I

To deliver to students a practice-based understanding of the design and construction of interactive media. To give students a broad overview of the range of creative options within the field of interactive media.

Using node-based programming, this course is an introduction to the practice of Interactive Digital Media and its application in the artistic and commercial domain. Students will be introduced to state-of-the-art creative environments and technologies. Through combining node-based programming with such hardware as controller boards, microcontrollers, sensors, loudspeakers, microphones, light projectors and cameras they will become familiar with how to construct their own basic functional and original interactive audio/visual installations.

  • Basics of computer programming for control / data flows, sound and video
  • Controller board and sensors introduced
  • Cameras, sound and live interaction
  • In-class Studio work
  • Presentation of software patches
  1. Christiane Paul, Digital Art, Thames & Hudson
  2. Lev Manovich, The Language of New Media, The MIT Press
  3. M McLuhan, Understanding Media, Routledge
  4. Stephen Wilson, Information Arts: Intersections of Art, Science, and Technology, The MIT Press

DM2007 Interactive II

To deliver to students through practice-based teaching a continuation of the skills that they learned in DM2000 Interactive Media I. To develop the ideation, development and prototyping skills of the student. To introduce to students the rapidly expanding frontier of new technologies in the field.

  • Advanced concepts of interaction design, introduction to mobile media, introduction to creative coding environment for physical computing.
  • Understanding Digital Input devices

Design of an interactive product with a creative coding tool and i/o system

  • Importance of locations for the development of a product

Critical and formal approach to computational design

  • Analogue to digital transformations, advanced conceptual development for interactive media
  • Formal aspects of interface and product design
  • Maturity in ideation and conceptual thinking
  • Development of a demo
  • Designing User interaction and experiences
  • System development,
  • Advance theories in digital media
  • Execution, debugging and testing
  • Analysis of the variability of interaction
  • Advanced production, packaging and product placement
  1. Lev Manovich, The Language of New Media, The MIT Press (March 7, 2002
  2. Christiane Paul, Digital Art, Thames & Hudson
  3. M McLuhan, Understanding Media; Routledge
  4. Stephen Wilson; Information Arts: Intersections of Art, Science, and Technology; The MIT Press
  5. Siegfried Zienlinski, Silvia M. Wangnermaier (Eds), On Deep Time Relations of Arts, Sciences, & Technologies, Variantology 1
  6. Siegfried Zienlinski, Silvia M. Wangnermaier (Eds), On Deep Time Relations of Arts, Sciences, & Technologies, Variantology 2
  7. Paul Virillio Art & Fear, Continuum