Difference between revisions of "Pure Data"

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(Patch 1 - Feedback Loop patch by hellocatfood)
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Today's goal is to read 12 tutorials to understand how PD works.
 
Today's goal is to read 12 tutorials to understand how PD works.
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=== Patch 1 - GEM Drawing Tutorials ===
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[[Image:puredata_sadcatexample.png]]
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* Objects that deal with textures are called pix objects and have the prefix "pix_" in their object name.
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* Why do we still need [pix_texture] with all the other pix_file objects? Because this is the pix_texture indicates that the texture is to be mapped onto the geo.
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=== Patch 1 - Feedback Loop patch by hellocatfood ===
 
=== Patch 1 - Feedback Loop patch by hellocatfood ===
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** title 'name' - puts a title on top of the window where applicable
 
** title 'name' - puts a title on top of the window where applicable
 
** color R G B - changes the background color to the mixture of the Red Green and Blue values. The values are floating point numbers between 0 and 1 where 0 0 0 is black and 1 1 1 is white (1 0 0 is Red etc.)
 
** color R G B - changes the background color to the mixture of the Red Green and Blue values. The values are floating point numbers between 0 and 1 where 0 0 0 is black and 1 1 1 is white (1 0 0 is Red etc.)
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== see also ==
 
== see also ==

Revision as of 17:29, 25 December 2012

Learning by reading Pure Data examples

Today's goal is to read 12 tutorials to understand how PD works.

Patch 1 - GEM Drawing Tutorials

File:Puredata sadcatexample.png

  • Objects that deal with textures are called pix objects and have the prefix "pix_" in their object name.
  • Why do we still need [pix_texture] with all the other pix_file objects? Because this is the pix_texture indicates that the texture is to be mapped onto the geo.


Patch 1 - Feedback Loop patch by hellocatfood

Puredata hellocatfood.png

From http://www.hellocatfood.com/2012/03/23/feedback-loops-in-pure-data/

  • Noticed there was no connection between the original loading video geo and the feedback geos. Apparently the different geos do not need to be connected up. in this example [gemhead 4] runs first followed by whatever gemhead number next in order. it could be any number bigger than 4. if the second one was gemhead 3 it wouldnt work. the higher the number, the later the [gemhead] is drawing...
  • No soundtrack. Found out from this flossmanuals page on Images, Movies and Live Video that "Sound is not supported by [pix_film] ([pix_movie] neither). If you want to sync a soundtrack of a video to your images, you have to first extract it using an external video editor."
  • List of the messages that the gemwin understands
    • create - makes the window for output and an OpenGL rendering context
    • destroy - removes the output window and the OpenGL context
    • 1 - starts rendering
    • 0 - stops rendering
    • bang - swaps buffers in double buffered mode; clears the window in single buffered mode
    • frame $1 - the number sets the frames per second the render chain executes\
    • cursor 0/1 - turns the cursor on (1) or off (0)
    • border 0/1 - (1) draws a border around the window, (0) removes it
    • offset x y - sets the position where the window is drawn. this is usually the screen coordinates for the top left corner of the window. the units are pixels.
    • dimen x y - sets the size of the output window. x is the horizontal dimension in pixels, y is the vertical dimension in pixels.
    • fullscreen 0/1 - draws the window as the entire size of the screen.
    • title 'name' - puts a title on top of the window where applicable
    • color R G B - changes the background color to the mixture of the Red Green and Blue values. The values are floating point numbers between 0 and 1 where 0 0 0 is black and 1 1 1 is white (1 0 0 is Red etc.)



see also

  • max neupert's tutorials
http://www.uni-weimar.de/medien/wiki/Audiovideo
http://www.uni-weimar.de/medien/wiki/Bewegungsmelder