Difference between revisions of "Pure Data"

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(Patch 1 - GEM Drawing Tutorials)
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* Objects that deal with textures are called pix objects and have the prefix "pix_" in their object name.
 
* Objects that deal with textures are called pix objects and have the prefix "pix_" in their object name.
* Why do we still need [pix_texture] with all the other pix_file objects? Because this is the pix_texture indicates that the texture is to be mapped onto the geo.
+
* Why do we still need [pix_texture] with the other [pix_image]? Because this is the pix_texture is the part that indicates that the texture is to be mapped onto the geo (in this case a rectangle).
 
+
* What other geos are available?
 +
: From [http://gem.iem.at/documentation/manual/manual/list-of-gem-objects#Geos list of gem objects geos]:
 +
* circle - render a circle
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* colorSquare - render a colored square (evtl. with color gradients)
 +
* cone - render a cone
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* cube - render a cube
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* cuboid - render a box
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* curve - render a Bezier curve
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* curve3d - render a surface
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* cylinder - render a cylinder
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* disk - render a disk
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* imageVert - make pixel colors to a height field map
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* model - render an Alias|Wavefront model
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* multimodel - render a series of Alias|Wavefront models, render by number
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* newWave - render a wave (that is evolving over time)
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* polygon - render a polygon
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* primTri - a triangle primitive
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* rectangle - render a rectangle
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* ripple - a rectangle with distorted (over time) texture-coordinates
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* rubber - a grid where you can move one of the grid-points
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* slideSquare - render a number of sliding squares
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* sphere - render a sphere
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* square - render a square
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* teapot - render a teapot
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* text2d - render 2-D text (a bitmap)
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* text3d - render 3-D text (polygonal)
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* textextruded - render an extruded 3D-text
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* textoutline - render outlined text (polygonal)
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* triangle - render a triangle
  
 
=== Patch 1 - Feedback Loop patch by hellocatfood ===
 
=== Patch 1 - Feedback Loop patch by hellocatfood ===

Revision as of 17:33, 25 December 2012

Learning by reading Pure Data examples

Today's goal is to read 12 tutorials to understand how PD works.

Patch 1 - GEM Drawing Tutorials

Puredata sadcatexample.jpg

  • Objects that deal with textures are called pix objects and have the prefix "pix_" in their object name.
  • Why do we still need [pix_texture] with the other [pix_image]? Because this is the pix_texture is the part that indicates that the texture is to be mapped onto the geo (in this case a rectangle).
  • What other geos are available?
From list of gem objects geos:
  • circle - render a circle
  • colorSquare - render a colored square (evtl. with color gradients)
  • cone - render a cone
  • cube - render a cube
  • cuboid - render a box
  • curve - render a Bezier curve
  • curve3d - render a surface
  • cylinder - render a cylinder
  • disk - render a disk
  • imageVert - make pixel colors to a height field map
  • model - render an Alias|Wavefront model
  • multimodel - render a series of Alias|Wavefront models, render by number
  • newWave - render a wave (that is evolving over time)
  • polygon - render a polygon
  • primTri - a triangle primitive
  • rectangle - render a rectangle
  • ripple - a rectangle with distorted (over time) texture-coordinates
  • rubber - a grid where you can move one of the grid-points
  • slideSquare - render a number of sliding squares
  • sphere - render a sphere
  • square - render a square
  • teapot - render a teapot
  • text2d - render 2-D text (a bitmap)
  • text3d - render 3-D text (polygonal)
  • textextruded - render an extruded 3D-text
  • textoutline - render outlined text (polygonal)
  • triangle - render a triangle

Patch 1 - Feedback Loop patch by hellocatfood

Puredata hellocatfood.png

From http://www.hellocatfood.com/2012/03/23/feedback-loops-in-pure-data/

  • Noticed there was no connection between the original loading video geo and the feedback geos. Apparently the different geos do not need to be connected up. in this example [gemhead 4] runs first followed by whatever gemhead number next in order. it could be any number bigger than 4. if the second one was gemhead 3 it wouldnt work. the higher the number, the later the [gemhead] is drawing...
  • No soundtrack. Found out from this flossmanuals page on Images, Movies and Live Video that "Sound is not supported by [pix_film] ([pix_movie] neither). If you want to sync a soundtrack of a video to your images, you have to first extract it using an external video editor."
  • List of the messages that the gemwin understands
    • create - makes the window for output and an OpenGL rendering context
    • destroy - removes the output window and the OpenGL context
    • 1 - starts rendering
    • 0 - stops rendering
    • bang - swaps buffers in double buffered mode; clears the window in single buffered mode
    • frame $1 - the number sets the frames per second the render chain executes\
    • cursor 0/1 - turns the cursor on (1) or off (0)
    • border 0/1 - (1) draws a border around the window, (0) removes it
    • offset x y - sets the position where the window is drawn. this is usually the screen coordinates for the top left corner of the window. the units are pixels.
    • dimen x y - sets the size of the output window. x is the horizontal dimension in pixels, y is the vertical dimension in pixels.
    • fullscreen 0/1 - draws the window as the entire size of the screen.
    • title 'name' - puts a title on top of the window where applicable
    • color R G B - changes the background color to the mixture of the Red Green and Blue values. The values are floating point numbers between 0 and 1 where 0 0 0 is black and 1 1 1 is white (1 0 0 is Red etc.)



see also

  • max neupert's tutorials
http://www.uni-weimar.de/medien/wiki/Audiovideo
http://www.uni-weimar.de/medien/wiki/Bewegungsmelder