Difference between revisions of "Unreal Engine"

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* for even more tooltips, Ctrl Alt mouseover to see
 
* for even more tooltips, Ctrl Alt mouseover to see
  
=== intro to blueprints ===
+
=== Intro to Blueprint classes ===
 
* See https://docs.unrealengine.com/latest/INT/Engine/Blueprints/
 
* See https://docs.unrealengine.com/latest/INT/Engine/Blueprints/
 
 
{|  class="wikitable"
 
{|  class="wikitable"
 
!Class Type
 
!Class Type

Revision as of 22:03, 26 January 2017

My First Unreal Game

Goal for today is to produce a replica of THE SHED as a first person shooter environment. Furniture should be bumpable.

Ballue.png

  • 3D viewport - hold down right mouse button and press WASD to navigate
  • other panels: Modes (placing stuff, painting, etc), Content Browser, Details, Scene Outliner
  • Search for help is at top right corner
  • for even more tooltips, Ctrl Alt mouseover to see

Intro to Blueprint classes

Class Type Description
Actor An Actor is an object that can be placed or spawned in the world.
Pawn A Pawn is an Actor that can be "possessed" and receive input from a Controller.
Character A Character is a Pawn that includes the ability to walk, run, jump, and more.
PlayerController A Player Controller is an Actor responsible for controlling a Pawn used by the player.
Game Mode A Game Mode defines the game being played, its rules, scoring, and other faces of the game type.

blender to ue

For the scale use metric with 0.01 unit scale and make sure everything has applied transforms. As others have mentioned, the unit scale ratio is already 1:1 between Blender and UE4.


Smoothing Error If you just export fbx without changing settings in blender you may get this error Exportfbxerrorsmooth.png

Fix: When you want to export your model in FBX, select smoothing to Face in blender Exportfbxblenderfix.png

https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYup-gvJtMsgJqnEB_dGiM4/mSRov77hNR4/index.html