Difference between revisions of "Unreal Engine"
From Wikicliki
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=== intro to blueprints === | === intro to blueprints === | ||
* See https://docs.unrealengine.com/latest/INT/Engine/Blueprints/ | * See https://docs.unrealengine.com/latest/INT/Engine/Blueprints/ | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Class Type | ||
+ | !Description | ||
+ | |- | ||
+ | |Actor | ||
+ | |An Actor is an object that can be placed or spawned in the world. | ||
+ | |- | ||
+ | |Pawn | ||
+ | |A Pawn is an Actor that can be "possessed" and receive input from a Controller. | ||
+ | |- | ||
+ | |Character | ||
+ | |A Character is a Pawn that includes the ability to walk, run, jump, and more. | ||
+ | |- | ||
+ | |PlayerController | ||
+ | |A Player Controller is an Actor responsible for controlling a Pawn used by the player. | ||
+ | |- | ||
+ | |Game Mode | ||
+ | |A Game Mode defines the game being played, its rules, scoring, and other faces of the game type. | ||
+ | |} | ||
=== blender to ue === | === blender to ue === |
Revision as of 22:02, 26 January 2017
My First Unreal Game
Goal for today is to produce a replica of THE SHED as a first person shooter environment. Furniture should be bumpable.
- 3D viewport - hold down right mouse button and press WASD to navigate
- other panels: Modes (placing stuff, painting, etc), Content Browser, Details, Scene Outliner
- Search for help is at top right corner
- for even more tooltips, Ctrl Alt mouseover to see
intro to blueprints
Class Type | Description |
---|---|
Actor | An Actor is an object that can be placed or spawned in the world. |
Pawn | A Pawn is an Actor that can be "possessed" and receive input from a Controller. |
Character | A Character is a Pawn that includes the ability to walk, run, jump, and more. |
PlayerController | A Player Controller is an Actor responsible for controlling a Pawn used by the player. |
Game Mode | A Game Mode defines the game being played, its rules, scoring, and other faces of the game type. |
blender to ue
For the scale use metric with 0.01 unit scale and make sure everything has applied transforms. As others have mentioned, the unit scale ratio is already 1:1 between Blender and UE4.
Smoothing Error
If you just export fbx without changing settings in blender you may get this error
Fix: When you want to export your model in FBX, select smoothing to Face in blender