The computational turn in the social sciences and humanities

The first month anniversary of me starting my PhD and a recap of what’s been on my mind – classic crit theory texts, uncanny wasp faces, the computational turn in the social sciences and humanities, the different typologies of the PhD Thesis, and a sneak preview of my research propositions.

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“Making Art” was my rejection of theory without practice

This semester I’m taking a Proseminar on Art, Design and Media which describes itself as hoping to give the ADM PHD students a common intellectual ‘genealogy’ to speak of. And so we started going through a reading list of “classic” critical theory readings that immediately reminded me, somewhat nostalgically, of…

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What’s going on in VR, HCI and Games Research in 2022? – Notes from attending the IEEE VR 2022, CHI 2022, and DIGRA 2022 conferences

Well folks, its official now. A couple months ago, I tendered from my teaching job and TODAY I’ve matriculated as a graduate student. In 24 days I will be embarking the first year of a PhD. Since the idea behind doing a PhD is presumably to do a lot of…

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The Multitude of Research Methodologies – Which ones should I use?

What kind of research methodology should one use as an interdisciplinary researcher? Some general thoughts comparing computer science / social science / humanities / game philosophy approaches.

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