Difference between revisions of "365 Days of 3D"

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(Replaced content with "* The 2016 Edition of 3653D * The 2017 Edition of 3653D * [http://3653d.tumblr.com 3653d.tumblr.com]")
 
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'''Rules for 2016'''
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* [[The 2016 Edition of 3653D]]
* Produce a 3D Model / 3D Render AND a 3D Print every single day, ideally exploring a new feature or concept in 3D modelling or programming each day.
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* [[The 2017 Edition of 3653D]]
** For the 3D Model/Render: '''It is done once a screenshot has been made of the work and it has been uploaded online.'''
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* [http://3653d.tumblr.com 3653d.tumblr.com]
** For the 3D Print: '''It is done once the file is sliced in Cura and saved to SDCard.'''  If it is hard to fine-tune or babysit the printer, the goal would be just to finish a print for each day by the end of each week.
 
** WebGL 3D experiments can be counted in the model/render category, as long as involving 3D or 3D models I have made from scratch.
 
 
 
'''Tools to focus on'''
 
* Blender 2.7
 
* Three.js / WebGL / Javascript
 
* Unity / C#
 
* Sketchup with Render(in) Plugin
 
* Procedural Generation
 
* Openscad
 
 
 
== 31 Dec 2015 ==
 
 
 
=== 2016 Heart ===
 
[[File:31dec2015_print2.png|600px]]
 
[[File:31dec2015_print1.png|600px]]
 
 
 
=== Simple Low Poly Blender Land ===
 
[[File:31dec2015_print4.png|600px]]
 
[[File:31dec2015_print3.png|600px]]
 
 
 
== 1 & 2 Jan 2015 ==
 
 
 
=== Water Bottle ===
 
 
 
Quick Navigation
 
* Shift-Mousescroll to go up and down
 
* Ctrl-Mousescroll to left and right
 
* Mousescroll to zoom in and out
 
 
 
* E - Extrude
 
* S - Scale
 
* P - Separate into another object (Options)
 
* X - Delete (Options)
 
* If you can't find your background image, check that you're in ortho view. It does not appear in perspective.
 
* Select at least two vertices for Edge Loop
 
* B + left click drag to quickly select multiple vertices whilst in edit / wireframe mode. Remember to press A to deselect first.
 
* Ctrl+R to make edge loop. Middle-mouse scroll to increase divisions.
 
 
 
[[File:2jan2015_print1.png|600px]]
 
[[File:2jan2015_print2.png|600px]]
 
[[File:2jan2015_print3.png|1200px]]
 
 
 
* Select > Checker Deselect > Deselect every n-th vertice.
 
* IOR Values: http://vray.info/topics/t0077.asp (this one was plastic of about 1.46 to 1.5)
 
 
 
[[File:2jan2015_print4.png|600px]]
 
[[File:2jan2015_print5.png|600px]]
 
 
 
Ctrl-J to Join objects. But this may not produce manifold objects.
 
To check your model, in Edit mode > Ctrl+alt+shift+m tries to select non-manifold parts of your mesh. Those parts could be: loose vertices, double geometry, inside faces/edges, holes
 
 
 
 
 
=== Pink Hand Cream ===
 
 
 
[[File:2jan2015_print6.png|600px]]
 
[[File:2jan2015_print7.png|600px]]
 
[[File:2jan2015_print8.png|1200px]]
 
 
 
* If scene is too noisy, under Render (camera icon in properties) > Sampling > Samples to 100+
 
 
 
[[File:2jan2015_print9.png|1200px]]
 
 
 
== 3 Jan 2016 ==
 
 
 
=== Earth UV ===
 
* Alt-rightclick to select edge loop
 
* Ctrl-E to get Edge menu
 
* UV must be set to Generated > Sphere
 
 
 
[[File:3jan2015_print1.png|600px]]
 
 
 
=== Emission Plane ===
 
 
 
* Note that sometimes if your material doesn't show up as expected, it might be stacked up with more materials than you expected. Check Materials to make sure you haven't got extra material settings.
 
 
 
[[File:3jan2015_print2.png|600px]]
 
[[File:3jan2015_print3.png|600px]]
 
 
 
=== Typography Exercise ===
 
 
 
 
 
[[File:3jan2015_print4.png|600px]]
 
[[File:3jan2015_print5.png|600px]]
 
[[File:3jan2015_print6.png|1200px]]
 

Latest revision as of 16:33, 12 February 2017