Difference between revisions of "Introduction to Blender"
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== Open Blender - It always begins with a box == | == Open Blender - It always begins with a box == | ||
− | * Whenever you open Blender, it always starts with a box. | + | * Whenever you open Blender, it always starts with a box. And it will probably look like this: |
[[File:blender_new.png|800px]] | [[File:blender_new.png|800px]] | ||
+ | [[File:blender_editortypeview.png|800px]] | ||
+ | * '''Editor Type: You're in 3D view!''': When you open Blender, you might see quite a number of different panels. The biggest panel on your screen is the 3D view, which has an icon looking like a grey cube. If you click on the icon on the bottom, you can see all the available Editor Types. But don't worry about all of them now. | ||
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+ | <blockquote>DO THIS THING NOW</blockquote> | ||
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* '''Left-mouse button:''' If you randomly clicked elsewhere with your left mouse button, your screen might look like this: | * '''Left-mouse button:''' If you randomly clicked elsewhere with your left mouse button, your screen might look like this: | ||
[[File:blender_cursor.png]] | [[File:blender_cursor.png]] | ||
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* '''Middle-mouse button:''' If you click on your middle mouse button and drag around, this is what rotates your view around. | * '''Middle-mouse button:''' If you click on your middle mouse button and drag around, this is what rotates your view around. | ||
* '''Right-mouse button:''' If you click on your right mouse button and drag around, your object moves around, but at this point you don't want that, so let go and just press <code>Esc</code> to return your box to its original position. | * '''Right-mouse button:''' If you click on your right mouse button and drag around, your object moves around, but at this point you don't want that, so let go and just press <code>Esc</code> to return your box to its original position. | ||
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[[File:blender_editortype.png]] | [[File:blender_editortype.png]] |
Revision as of 15:05, 20 November 2016
Welcome to the notes for a 3-hour workshop introducing the basics of Blender, written by Debbie. By the end of this workshop, we'll have covered the basics of: the Blender Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine). Finally, we will export the image and make it into a 3d pano for google cardboard. ALL IN 3 HOURS. CAN WE DO IT?
Contents
Set up your devices
Ideally, you should have a laptop with a dedicated numpad, but if you don't we can emulate it. It is advisable that you have a three-mouse button.
Keyboard
- If you have a laptop without dedicated numpad, you can emulate the numpad by going to Blender User Preferences > Input.
- Blender User Preferences SHORTCUT is
Cmd ,
Mouse
- If you don't have a 3 button mouse, you can emulate the three-button mouse by going to Blender User Preferences > Input.
- Blender User Preferences SHORTCUT is
Cmd ,
- Selecting 'emulate mouse' will mean that you can simulate the middle mouse button if you press the
Alt
key while using the left mouse button. - But please get a three-button mouse with a scroll wheel. Anything else is unnecessary self-torture!
Open Blender - It always begins with a box
- Whenever you open Blender, it always starts with a box. And it will probably look like this:
- Editor Type: You're in 3D view!: When you open Blender, you might see quite a number of different panels. The biggest panel on your screen is the 3D view, which has an icon looking like a grey cube. If you click on the icon on the bottom, you can see all the available Editor Types. But don't worry about all of them now.
DO THIS THING NOW
- Left-mouse button: If you randomly clicked elsewhere with your left mouse button, your screen might look like this:
- The cursor defines where new objects will be placed in the scene. As you can see, your cube has an origin point. If you were to Create a new Cube now, the cube would appear with its origin at the cursor.
- Middle-mouse button: If you click on your middle mouse button and drag around, this is what rotates your view around.
- Right-mouse button: If you click on your right mouse button and drag around, your object moves around, but at this point you don't want that, so let go and just press
Esc
to return your box to its original position.
Set the Origin using the Snap Menu
- If you want to reset the cursor back to 0,0,0
Snap Menu
- After
See also
- Blender - My master notes for Blender