Blender
This page contains Debbie's notes on the basics of Blender: the Interface, Shortcuts, Selecting Objects, Transforming Objects, Moving Objects, Adding and Removing Objects, Adding Modifiers, Creating Diffuse/Specular materials, UV Unwrapping, Lighting, Camera Positioning, and how to render with Cycles (Blender's ray-trace based production render engine).
More elaboration on specific things:
Contents
Interface: Modes and Shortcuts
Blender has a context-dependent interface - the View and Mode that you are in (and where your mouse is hovering) will affect what the shortcuts will do.
Keyboard
If you have a laptop without dedicated numpad go to Blender User Preferences Cmd + ,
Input
Mouse
You should get a mouse with 3 buttons.
If you select this, you can simulate the middle mouse button if you press the Alt key while using your left mouse button.
Views
Modes
Shortcuts
head1 | head2 | head3 |
---|---|---|
A | accesskey-ep-form-save | s |
B | accesskey-ep-edit-institution | e |
Editing Objects
Selecting Objects
Transforming Objects
Moving Objects
Adding and Removing Objects
Modifiers