LocalConnection

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LocalConnection is a way to send messages between different flash files embedded in the same html page.

AS2 Local Connection

Sender

sending_lc = new LocalConnection();

b01_1.onRelease = function() {
sending_lc.send("locallyConnecting", "execute_this", "b01_1");
}
b01_2.onRelease = function() {
sending_lc.send("locallyConnecting", "execute_this", "b01_2");
}
b01_3.onRelease = function() {
sending_lc.send("locallyConnecting", "execute_this", "b01_3");
}
b02_1.onRelease = function() {
sending_lc.send("locallyConnecting", "execute_this", "b02_1");
}
b02_2.onRelease = function() {
sending_lc.send("locallyConnecting", "execute_this", "b02_2");
}

Receiver

stop();

receiving_lc = new LocalConnection();
receiving_lc.execute_this = function(new_text) {
tracetext.text = "tracing LC var: "+new_text;	
gotoAndPlay(new_text);
}
receiving_lc.connect("locallyConnecting");


AS3 LocalConnection

Sender

stop();

var sending_lc:LocalConnection;
sending_lc = new LocalConnection();

function b01_1_send(evt:MouseEvent):void {
sending_lc.send("locallyConnecting", "execute_this", "b01_1");
}
function b01_2_send(evt:MouseEvent):void {
sending_lc.send("locallyConnecting", "execute_this", "b01_2");
}
function b01_3_send(evt:MouseEvent):void {
sending_lc.send("locallyConnecting", "execute_this", "b01_3");
}
function b02_1_send(evt:MouseEvent):void {
sending_lc.send("locallyConnecting", "execute_this", "b02_1");
}
function b02_2_send(evt:MouseEvent):void {
sending_lc.send("locallyConnecting", "execute_this", "b02_2");
}


b01_1.addEventListener(MouseEvent.MOUSE_UP, b01_1_send);
b01_2.addEventListener(MouseEvent.MOUSE_UP, b01_2_send);
b01_3.addEventListener(MouseEvent.MOUSE_UP, b01_3_send);
b02_1.addEventListener(MouseEvent.MOUSE_UP, b02_1_send);
b02_2.addEventListener(MouseEvent.MOUSE_UP, b02_2_send);

Receiver

stop();
var receiving_lc:LocalConnection;
receiving_lc = new LocalConnection();
receiving_lc.connect("locallyConnecting");
receiving_lc.client = this;
function execute_this(new_text:String):void {
tracetext.text = "tracing LC var: "+new_text;	
gotoAndPlay(new_text);
}