Difference between revisions of "Unity Mecanim"
(Created page with "http://nerdclub-uk.blogspot.sg/2016/11/creating-simple-mecanim-ready-rig-for.html head, neck collarbone.L upperArm.L lowerArm.L hand.L chest abdomen hips upperLeg.L lowerLeg...") |
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Latest revision as of 13:23, 31 December 2017
http://nerdclub-uk.blogspot.sg/2016/11/creating-simple-mecanim-ready-rig-for.html
head, neck
collarbone.L
upperArm.L
lowerArm.L
hand.L
chest
abdomen
hips
upperLeg.L
lowerLeg.L
foot.L
toes.L
Make a really simple character.
Create a bone. bottom of hip to top of chest. Divide into 3 parts. Space (Armature) Subdivide Multi 2 cuts into 3 bones. Turn on x-axis mirror. Select the ball on top of the bottom bone. Make sure Options>Armature option>X-Axis Mirror is selected. Shift-E to extrude mirrored bones. Arrange this leg bone. Subdivide Multi 1 cut into two bones. Shift-E to extrude two more foot and toe bones. Shift-E from top of chest
head neck collarbone.L upperArm.L lowerArm.L hand.L chest abdomen hips upperLeg.L lowerLeg.L foot.L toes.L
Ctrl+P and select Set Parent To - Armature Deform - With automatic weights.