ABOUT THE WORK

Aunty 101

Aunty 101 is a zoom-in into a segment of a virtual world I have built called the Drift Alley—a speculative Southeast Asian cyberpunk back-alley world inspired by Little India in Singapore. The work was originally going to be a VR Game, but evolved into a board game that was about tech without having to have the tech in it. The Drift Alley is populated by precarious NPCs, side-hustlers, griefers, and micro-economies operating at the fringes of the metaverse: SideQuest HR firms, Auto-Fishing Shops, Loot Crate Pawnshops. Acting as a beginner’s guide to this unstable world, Aunty 101 is its oldest ghost, where she repairs misaligned limbs, haunted wallets, and leaky inventories while dispensing half-remembered wisdom. The work explores survival, care, and orientation within marginal digital futures.

This work is in progress and will be evolving.

THE BIG QUESTION
Must we optimise in order to survive? How will the everyday person find new ways to survive in this new technological world? What kinds of new micro-economies emerge, as human survivors of this new world find new ways to hustle and grind?
ARTWORK IMAGES
EXHIBITION VIEW


PROCESS / BEHIND THE SCENES
The world was designed in Blender 3D using textures that were either collected from the streets of Little India or created by hand.
I also used the project to experiment with AI generated assets for textures. But I didn't quite like the look for those textures in general, or the process could still do with more refining over time.
Almost all the assets are human produced assets or "harvested" from reality - the streets of Little India, Singapore.