
Lost Horizons
“Lost Horizons” is an immersive artwork published as a public social multiplayer world on VRChat which is produced during the course of a year long digital fellowship with C/O Digital and being premiered at C/O Digital’s Festival on 9-10 Dec 2022 in Berlin.
Humans have a fascination with things that are beyond the human realm of perceptual understanding and through this artistic project I want to dive deeper into our collective desire to “see the whole” and the fiction of knowledge that comes from being elevated to the summit “to become a viewpoint”. Central to the work is the act of seeing and the emergence of a different kind of spatiality - a poetic sense of space.
The “game” has no goals or quests and instead, players are free to wander through the massive virtual world. You arrive at the site of a mysterious plane crash in the mountaintops. As you explore further, you find clues to a story of a group of passengers who have crash-landed in a place that is not on the maps, prompting the rest of the world to surmise that the passengers must be lost. Other parts of the world include a huge bookstore exhorting the viewer to get lost in travel literature, an abstract space littered with telecommunications equipment and conspiracy theories, and a map room where the maps assert their aesthetics around a conversation pit.
2022
Unity 3D Game
C/O Berlin's "New Values" Festival, 9-10 Dec 2022. Curated by Barbara Cueto. Shown over 4 x VR headsets (HTC Vive, PC VR) connected to the world in VRChat.
Production of the work was supported by C/O Berlin's digital fellowship and a grant from the National Arts Council Singapore.














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