Debbie's Process Blog

adventures in art, tech, geography, data, and mixed realities

  • About this Blog
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  • Low Poly 3D People of Second Life

    Low Poly 3D People of Second Life

    On

    May 14, 2021

    By

    Debbie Ding

    Despite being a long-time casual Second Life user, I have always been using a Macbook Pro which has always consistently […]

    Read more…

  • Breastfeeding and Coding

    Breastfeeding and Coding

    On

    May 8, 2021

    By

    Debbie Ding

    Breastfeeding and coding – were there ever two more unlikely words to be smushed together? My breastfeeding journey is still […]

    Read more…

  • This Blog has Migrated from Blogger to DBBD.SG!

    This Blog has Migrated from Blogger to DBBD.SG!

    On

    April 26, 2021

    By

    Debbie Ding

    Recently with the Wikicliki show opening, I took a long hard look at my various websites and decided to update […]

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  • VOID: Documentation and Process

    VOID: Documentation and Process

    On

    April 7, 2021

    By

    Debbie Ding

    VOID started with a bunch of 3D scans. This was the first scan I made whilst waiting at the corner […]

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  • Singapore Art Week 2021: Where to see Debbie’s Works

    Singapore Art Week 2021: Where to see Debbie’s Works

    On

    April 7, 2021

    By

    Debbie Ding

    For those in Singapore at the moment, I have a couple shows ongoing/upcoming during and beyond Singapore Art Week. I’m […]

    Read more…

  • I self-studied for 6 and a half hours to pass the Unity Certification (Unity Certified Associate: Game Developer)

    I self-studied for 6 and a half hours to pass the Unity Certification (Unity Certified Associate: Game Developer)

    On

    October 31, 2020

    By

    Debbie Ding

    I just did the Unity Certified Associate Game Developer exam and passed it. Aight, I know this is probably going […]

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  • My First Vinyl Cutting Project

    My First Vinyl Cutting Project

    On

    August 23, 2020

    By

    Debbie Ding

    I’ve always liked vinyl as a material since the process of labelling and thinking about the text has always felt […]

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  • Rochor Dream: HSL/HSV colour values and making an iridescent/rainbow shader in Blender

    Rochor Dream: HSL/HSV colour values and making an iridescent/rainbow shader in Blender

    On

    July 11, 2020

    By

    Debbie Ding

    Recently I’ve enjoyed just playing around in Blender with colour. There are three ways of declaring colors in blender – […]

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  • New motherhood is like a trip to a foreign country: Flatlands

    New motherhood is like a trip to a foreign country: Flatlands

    On

    June 15, 2020

    By

    Debbie Ding

    Here’s a recent visual experiment that I made in the stolen moments of Beano’s naps. The setting is the 3-room […]

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  • A Glorious Bale of Virtual Hay: Second Life worlds and their visual references

    A Glorious Bale of Virtual Hay: Second Life worlds and their visual references

    On

    June 7, 2020

    By

    Debbie Ding

    My Second Life Avatar is now approaching its teens! Monster Eel is 13!?… (and Monster wasn’t even my first character). […]

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About this Blog

Welcome to the blog formerly known as Openurbanism – posting since 2012! A blog about Debbie’s making process as an artist/technologist.

Categories

  • art
  • craft
  • design
  • documentation
  • family
  • game
  • mapping
  • meta
  • process
  • prototyping
  • review
  • sound
  • technology
  • travel

Archives

  • June 2022
  • May 2022
  • March 2022
  • February 2022
  • January 2022
  • November 2021
  • September 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • October 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • December 2019
  • September 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • October 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • March 2016
  • February 2016
  • October 2015
  • September 2015
  • August 2015
  • May 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012

Tags

3d modeling 3d printing amateur science architecture archives australia blender canberra debbie ding design diy documentation field recording food food experiment food science geology italy london london history long distance walking mapping mexico natural history museum new foods paris plants president's young talents pulau saigon science museum second life seoul singapore singapore river soil work surveillance surveyor markers uk Uncategorized unity urban geography vegetarian food virtual reality work yangtze scribbler

Debbie's Process Blog

  • documentation
  • process
  • mapping
  • art
  • design
  • game
  • craft
  • family
  • meta

About this blog

This is Debbie’s process blog where Debbie will be updating a lot of behind the scenes documentation of her works.

7 June 2022: I’ve just updated it to this new completely unedited blog format. Hold on while it is still being tweaked!

Categories

  • art
  • craft
  • design
  • documentation
  • family
  • game
  • mapping
  • meta
  • process
  • prototyping
  • review
  • sound
  • technology
  • travel

Archives

  • June 2022
  • May 2022
  • March 2022
  • February 2022
  • January 2022
  • November 2021
  • September 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • October 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • December 2019
  • September 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • October 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • March 2016
  • February 2016
  • October 2015
  • September 2015
  • August 2015
  • May 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012

Tags

3d modeling 3d printing amateur science architecture archives australia blender canberra debbie ding design diy documentation field recording food food experiment food science geology italy london london history long distance walking mapping mexico natural history museum new foods paris plants president's young talents pulau saigon science museum second life seoul singapore singapore river soil work surveillance surveyor markers uk Uncategorized unity urban geography vegetarian food virtual reality work yangtze scribbler


© 2022 Debbie’s Process Blog

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