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Developing for Oculus Quest 2 in Unity with Macbook Pro 16″
Hello world, I’ve been working tirelessly but I haven’t really posted here in a bit. I guess I…
Attending IEEE VR 2022 for the First Time
I’m attending IEEE VR for the first time! I’m currently not in academia although my day job is…
Data Mining Jurong: The process behind the work
Early this year I was approached by Singapore Art Museum to develop a data visualisation × art project…
Explaining what is art and interaction design to 2-5 year olds
It was “Occupations” day at Bean’s childcare where they had asked if parents could come in and share…
OBS Live-streaming, Unity+Tensorflow Experiments, & “Y-Lab presents: Extended Reality”
Recently I have discovered the many uses of OBS (Open Broadcaster Software), a free open source software for…
An Apocalyptic City in Blender: Lazy Speedrun
I was watching another lazy tutorial and had the impulse to try it out for myself. So here…
Bread and Butter in a Field of Dreams (Coming July 2021)
This July, I’ll be releasing a Free-to-play interactive experience titled “Bread & Butter In a Field of Dreams”…
Sucked into the vacuum of a black hole: Unity Shader Graph
One of the effects I’ve liked in games is the “everything being sucked into a black hole vacuum”…
Breastfeeding and Coding
Breastfeeding and coding – were there ever two more unlikely words to be smushed together? My breastfeeding journey…
The Near Impossibility of Compatibility between a Mac and the Samsung Galaxy Tab 10.1 and Samsung Pico Projector
I’ve been playing around with two devices recently, for work reasons. Both of them are incidentally Samsung devices…