Tag: blender
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You Press the Button: The process behind the work
Last year, Kristine and Gillian approached me with an interesting opportunity to show my work on a big advertising billboard. […]
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An Apocalyptic City in Blender: Lazy Speedrun
I was watching another lazy tutorial and had the impulse to try it out for myself. So here is a […]
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A Shopfront in Blender and Unity: Lazy Speedrun using UV Project from View
After encountering Ian Hubert’s World Building video (how did I not see this until now?) I had an epiphany about […]
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Quick things to do in Blender: Video Editing, Bake Sound to F-curves, VR/3D Storyboarding, Compositing 3D model into photo, and Motion Tracking
I’ve used (and taught) Blender quite intensively for a couple years now but I haven’t really mined all its possibilities […]
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The Kappa’s Izakaya: 360° Illustration Process
Recently I worked on a 360° illustration of an Izakaya in Daryl Qilin Yam’s Kappa Quartet and I was asked […]
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Blender & Unity: Manually Rigging Blender Humanoid Characters for use with Unity Mecanim
I’m definitely no character animator by trade, but there comes a time when you end up with a Unity project […]
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Blender Cycles: 12 Ways to Reduce Render Time
Recently my challenge was to produce 2000 x 3 frames for the production of three holograms. At 50 minutes per […]
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Render Farms: Which Blender render farm is the fastest and most intuitive?
There comes a time when you can no longer delude yourself over the notion that your trusty personal computer will […]