Category: game
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Developing for Oculus Quest 2 in Unity with Macbook Pro 16″
I have some big announcements to make later this year but for the meantime I’ve been toiling away at various […]
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OBS Live-streaming, Unity+Tensorflow Experiments, & “Y-Lab presents: Extended Reality”
Recently I have discovered the many uses of OBS (Open Broadcaster Software), a free open source software for all your […]
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A Shopfront in Blender and Unity: Lazy Speedrun using UV Project from View
After encountering Ian Hubert’s World Building video (how did I not see this until now?) I had an epiphany about […]
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Wikicliki Gallery: The Prototype
Me and Mustafa had wanted to do a talk for the Wikicliki exhibition inside the gallery itself, but we couldn’t […]
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Sucked into the vacuum of a black hole: Unity Shader Graph
One of the effects I’ve liked in games is the “everything being sucked into a black hole vacuum” look. What […]
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Low Poly 3D People of Second Life
Despite being a long-time casual Second Life user, I have always been using a Macbook Pro which has always consistently […]