Month: May 2021
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Sucked into the vacuum of a black hole: Unity Shader Graph
One of the effects I’ve liked in games is the “everything being sucked into a black hole vacuum” look. What […]
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Low Poly 3D People of Second Life
Despite being a long-time casual Second Life user, I have always been using a Macbook Pro which has always consistently […]
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Breastfeeding and Coding
Breastfeeding and coding – were there ever two more unlikely words to be smushed together? My breastfeeding journey is still […]