Year: 2020
-
I self-studied for 6 and a half hours to pass the Unity Certification (Unity Certified Associate: Game Developer)
I just did the Unity Certified Associate Game Developer exam and passed it. Aight, I know this is probably going […]
-
My First Vinyl Cutting Project
I’ve always liked vinyl as a material since the process of labelling and thinking about the text has always felt […]
-
Rochor Dream: HSL/HSV colour values and making an iridescent/rainbow shader in Blender
Recently I’ve enjoyed just playing around in Blender with colour. There are three ways of declaring colors in blender – […]
-
New motherhood is like a trip to a foreign country: Flatlands
Here’s a recent visual experiment that I made in the stolen moments of Beano’s naps. The setting is the 3-room […]
-
A Glorious Bale of Virtual Hay: Second Life worlds and their visual references
My Second Life Avatar is now approaching its teens! Monster Eel is 13!?… (and Monster wasn’t even my first character). […]
-
Domestic Life in the time of Coronavirus: Sprouting Seeds, Mason Jars & Food Prep, and Not Exactly Bullet Journalling & Productivity
This blog has been a little quiet since the circuit breaker in Singapore began I’m a person with too many […]
-
Standards for N95 Respirators and Surgical Masks
I’m not a medical professional, but as a mother of a young baby and daughter of parents who are over […]
-
Quick things to do in Blender: Video Editing, Bake Sound to F-curves, VR/3D Storyboarding, Compositing 3D model into photo, and Motion Tracking
I’ve used (and taught) Blender quite intensively for a couple years now but I haven’t really mined all its possibilities […]
-
The Kappa’s Izakaya: 360° Illustration Process
Recently I worked on a 360° illustration of an Izakaya in Daryl Qilin Yam’s Kappa Quartet and I was asked […]
-
Paintpusher: Computer-aided Oil Painting (SUPER–TRAJECTORY: Life in Motion, ArtScience Galleries, 20 February to 8 March 2020)
Behold! This is a painting made by me and a little XY plotter which pushes the paint around. (I originally […]