Debbie's Process Blog

adventures in art, tech, geography, data, and mixed realities

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  • Data Mining Jurong: The process behind the work

    Data Mining Jurong: The process behind the work

    On

    November 28, 2021

    By

    Debbie Ding

    Early this year I was approached by Singapore Art Museum to develop a data visualisation × art project in Jurong. […]

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  • Explaining what is art and interaction design to 2-5 year olds

    Explaining what is art and interaction design to 2-5 year olds

    On

    September 22, 2021

    By

    Debbie Ding

    It was “Occupations” day at Bean’s childcare where they had asked if parents could come in and share about their […]

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  • Green Screen Studio Glitches

    Green Screen Studio Glitches

    On

    September 20, 2021

    By

    Debbie Ding

    A few weeks ago I was involved in a shoot at a green screen studio and I ended up 3D […]

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  • OBS Live-streaming, Unity+Tensorflow Experiments, & “Y-Lab presents: Extended Reality”

    OBS Live-streaming, Unity+Tensorflow Experiments, & “Y-Lab presents: Extended Reality”

    On

    July 19, 2021

    By

    Debbie Ding

    Recently I have discovered the many uses of OBS (Open Broadcaster Software), a free open source software for all your […]

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  • An Apocalyptic City in Blender: Lazy Speedrun

    An Apocalyptic City in Blender: Lazy Speedrun

    On

    June 26, 2021

    By

    Debbie Ding

    I was watching another lazy tutorial and had the impulse to try it out for myself. So here is a […]

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  • A Shopfront in Blender and Unity: Lazy Speedrun using UV Project from View

    A Shopfront in Blender and Unity: Lazy Speedrun using UV Project from View

    On

    June 24, 2021

    By

    Debbie Ding

    After encountering Ian Hubert’s World Building video (how did I not see this until now?) I had an epiphany about […]

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  • Bread and Butter in a Field of Dreams (Coming July 2021)

    Bread and Butter in a Field of Dreams (Coming July 2021)

    On

    June 9, 2021

    By

    Debbie Ding

    This July, I’ll be releasing a Free-to-play interactive experience titled “Bread & Butter In a Field of Dreams” for Mac/Win […]

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  • Streetart Straße

    Streetart Straße

    On

    June 7, 2021

    By

    Debbie Ding

    Everyday when I open up a taxi or ride-share app to book a ride to work or a meeting, I […]

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  • Wikicliki Gallery: The Prototype

    Wikicliki Gallery: The Prototype

    On

    June 1, 2021

    By

    Debbie Ding

    Me and Mustafa had wanted to do a talk for the Wikicliki exhibition inside the gallery itself, but we couldn’t […]

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  • Sucked into the vacuum of a black hole: Unity Shader Graph

    Sucked into the vacuum of a black hole: Unity Shader Graph

    On

    May 16, 2021

    By

    Debbie Ding

    One of the effects I’ve liked in games is the “everything being sucked into a black hole vacuum” look. What […]

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About this Blog

Welcome to the blog formerly known as Openurbanism – posting since 2012! A blog about Debbie’s making process as an artist/technologist.

Categories

  • art
  • craft
  • design
  • documentation
  • family
  • game
  • mapping
  • meta
  • process
  • prototyping
  • review
  • sound
  • technology
  • travel

Archives

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  • December 2014
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  • December 2013
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  • November 2012
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Tags

3d modeling 3d printing amateur science architecture archives australia blender canberra debbie ding design diy documentation field recording food food experiment food science geology italy london london history long distance walking mapping mexico natural history museum new foods paris plants president's young talents pulau saigon science museum second life seoul singapore singapore river soil work surveillance surveyor markers uk Uncategorized unity urban geography vegetarian food virtual reality work yangtze scribbler

Debbie's Process Blog

  • documentation
  • process
  • mapping
  • art
  • design
  • game
  • craft
  • family
  • meta

About this blog

This is Debbie’s process blog where Debbie will be updating a lot of behind the scenes documentation of her works.

7 June 2022: I’ve just updated it to this new completely unedited blog format. Hold on while it is still being tweaked!

Categories

  • art
  • craft
  • design
  • documentation
  • family
  • game
  • mapping
  • meta
  • process
  • prototyping
  • review
  • sound
  • technology
  • travel

Archives

  • June 2022
  • May 2022
  • March 2022
  • February 2022
  • January 2022
  • November 2021
  • September 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • October 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • December 2019
  • September 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • October 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • March 2016
  • February 2016
  • October 2015
  • September 2015
  • August 2015
  • May 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012

Tags

3d modeling 3d printing amateur science architecture archives australia blender canberra debbie ding design diy documentation field recording food food experiment food science geology italy london london history long distance walking mapping mexico natural history museum new foods paris plants president's young talents pulau saigon science museum second life seoul singapore singapore river soil work surveillance surveyor markers uk Uncategorized unity urban geography vegetarian food virtual reality work yangtze scribbler


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